Live data from Hacker News

Apple forced to make major cuts to Vision Pro headset production plans

ft.com

221–230 of 446 posts

Re: Apple forced to make major cuts to Vision Pro headset production plans

#221
post #138

Earlier quoted context omitted.

Could you provide an example of the sort of thing you’re talking about? Because I’m the type of person the other commenter was talking about (I’ve been in the Apple ecosystem for a very long time), and I feel I’m too close to it to have a reasonably objective viewpoint on it one way or the other.

A personal example for me is that on the iphone, the default view shows me 24 icons, which is way too many to be useful. Its so useless, in fact, that most tech savvy users simply swipe up and use the search feature. But there's no way to know that you can swipe up to get to the search feature, leaving most non-tech-savvy users to visually inspect pages of icons, one at a time, until they find the app they are lookin…

I like the default view. I don’t find 24 icons overwhelming or confusing. The most frequently used ones, I remember where they are spacially.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#222
post #54

Earlier quoted context omitted.

I don't understand why grossly misinformed comments like this always make it to the top in these threads. Yes, the headset exists and it works. People wore it after the keynote and wrote about the experience.

“Exists and works” is not Apple’s normal bar for a product launch. They routinely ship 100M units in a sales cycle.

This is not true for the iPod, iPhone, iPad, or Watch.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#223
post #214

Earlier quoted context omitted.

I'm not sure what the demand frenzy is for an unproven $3500 VR headset with no killer app during an economic slowdown.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#225

Earlier quoted context omitted.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

It's all about the branded polishing cloth, obviously: https://www.apple.com/shop/product/MM6F3AM/A/polishing-cloth

Re: Apple forced to make major cuts to Vision Pro headset production plans

#226
post #85

For all the people saying that this is dead on arrival or will never gain traction because it's too expensive, too bulky, too whatever: this is going succeed. The first watch serious sucked, but now it has all kinds of sensors and an always on display. A lot of those unique components (like the stereoscopic display) will get mass produced, which will bring down cost. Refinement will improve abilities. This particular…

the watch is a poor comparison. Is this the next iphone or not? That is the question.

Neither the iPad nor the Watch were the best iPhone. No one seriously thinks Apple will sell 80 million+ headsets a year

Re: Apple forced to make major cuts to Vision Pro headset production plans

#227

Earlier quoted context omitted.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

Higher quality screens at a lower weight-on-your-head than anything else on the market.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#230

Earlier quoted context omitted.

I'll be getting one to use for coding. One person does not a demand frenzy make, but having 'infinite' monitor space is a killer app to me.

What does Apple's virtual monitor provide over the N existing virtual monitor solutions that you've waited this long? Honest question as this tech has been around for ages.

The above comment doesn't deserve to be downvoted, it's a legitimate question. I myself was excited at the idea of VR to replace monitors, until I realized that making use of all that theoretical space would require me to crane and twist my neck at extreme angles for extended amounts of time. Upon reflection, it seems strictly worse than just making use of your OS's built-in support for virtual workspaces, where switching between them takes only a simple keypress rather than contorting my body.
Post reply on HN