Earlier quoted context omitted.
The difference between you breaking a stick and the computer modeling it is that you've measured nothing. You don't know, with any precision, the amount of force you used, the rate the stick broke at, how much mass remains in the two pieces and how much was lost to splintering, etc. In other words, assuming the computer model has sufficiently accurate data as an input, it can produce significantly more refined output…
> You don't know, with any precision, the amount of force you used, the rate the stick broke at, how much mass remains in the two pieces and how much was lost to splintering, etc. But I can measure those with a ruler and a scale. Both before and after the breakage. Takes a few seconds, and I'd need to do that before punching those numbers into the simulator anyway. And I can be precise with where I apply the force, e…
Likewise, you can crash a car in a lab and do a simulation of one. Both tell you "fascinating" things and are still done by engineers.