Reminds me of my father (who was in the Airborne) looking over my shoulder playing the training in America's Army.
"That's pretty realistic. Do they have a level where you have to go knock on somebody's door and tell them their son was killed in a training exercise?"
That said, I feel like this article, like the censors, gives video games much too much credit. Glorification of violence is everywhere in our culture and fiction; I'd imagine at least 95% of gamers understand intuitively that the games they play bear very slight likeness at best to the reality of war (although probably more in the sense that they might be killed themselves rather than that they might kill others.)
After all, one of the things (multiplayer) video games do teach you is that combat is seriously dangerous. Pop out of cover for one second and you can get shot in the head, bam, you're dead. In a game, that means respawning; nobody seriously believes that's how it works in real life. In that sense, I have to think that these games, as unrealistic as they are, are still the most realistic fictional depiction of war you can experience-- and the lessons you learn are much more valuable than those of, say, comic books.
Which is not to say that we don't have a bit of a violence problem in our culture (though I'm on the side of Steven Pinker in thinking that our violence problem is probably better than it ever has been). But the problem is not the kids running around playing cops and robbers. The problem is the kids who never properly learn the distinction between playing and hitting-- and worst of all, those who learn it by the maxim that "If you hit your brother, I'll hit you even harder."
That's what we should be talking about.