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Apple forced to make major cuts to Vision Pro headset production plans

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111–120 of 446 posts

Re: Apple forced to make major cuts to Vision Pro headset production plans

#111

Earlier quoted context omitted.

Meta is kind of the Xerox PARC of VR, in that they're doing a lot of great research but utterly failing to productize it. Think for example of their work on virtual avatars [0]. That research is FOUR years old but looks about 1000 times better than Apple's "Personas" from visionOS. But Apple will actually ship. [0]: https://www.wired.com/story/facebook-oculus-codec-avatars-vr...

Lol if that's what their researchers made, how did we end up with disembodied legless wii avatars?

The hardware they have in production is underpowered and wouldn't be able to render those high fidelity avatars. That is also why their version of the meta verse looks like it does. They want to be independent of the "legacy" platforms, so their device has to do all of the compute while also being affordable for wide adoption.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#112

Earlier quoted context omitted.

Meta is kind of the Xerox PARC of VR, in that they're doing a lot of great research but utterly failing to productize it. Think for example of their work on virtual avatars [0]. That research is FOUR years old but looks about 1000 times better than Apple's "Personas" from visionOS. But Apple will actually ship. [0]: https://www.wired.com/story/facebook-oculus-codec-avatars-vr...

Lol if that's what their researchers made, how did we end up with disembodied legless wii avatars?

Because no one told them they could add a zero to the price of the headset. haha

Re: Apple forced to make major cuts to Vision Pro headset production plans

#113
post #77
post #28

Earlier quoted context omitted.

“Out there” for who? Apple has customers who will buy multiple $15,000 configuration Mac Pros without batting an eye. That’s the price of the tool and for what they’re working on (perhaps a $250,000,000 movie) it’s justified. The Vision Pro, as announced, clearly isn’t much of a consumer product. The price is too high. But that’s not surprising, it does have ‘Pro’ in the name. When the Vision or Vision Air. come out…

Agreed that the price of the tool can be justified by the value it helps create. I'm always bemused to know that most giant movies are not made with Apple tech, though? Seems render farms in custom linux toolchains are the norm, more than the tools that we so often see in marketing. Or has that changed? I'd be lying if I said I keep up to date on this stuff.

The Apple stuff is for the artists or color graders or editors or whatever. That’s my understanding. The rendering farms are Linux.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#114
post #28

Earlier quoted context omitted.

“Out there” for who? Apple has customers who will buy multiple $15,000 configuration Mac Pros without batting an eye. That’s the price of the tool and for what they’re working on (perhaps a $250,000,000 movie) it’s justified. The Vision Pro, as announced, clearly isn’t much of a consumer product. The price is too high. But that’s not surprising, it does have ‘Pro’ in the name. When the Vision or Vision Air. come out…

I have a 3500 EUR MacBook pro for the only reason because my company bought it for me for work. There is no way in hell that I would spend that much for a MacBook, and I don't think my company would buy me a 4000eur vision pro. I have a gaming PC that I bought for 2000 EUR pc that I built for entertainment and some work. 4000 EUR is so much out there that I cannot imagine who is buying it with his own money

I’m a software developer. They’re not going to buy me one.

Top designers for Ferrari? Famous architects working on buildings costs tens of millions? Other expensive people like that I can see it.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#115
post #85

For all the people saying that this is dead on arrival or will never gain traction because it's too expensive, too bulky, too whatever: this is going succeed. The first watch serious sucked, but now it has all kinds of sensors and an always on display. A lot of those unique components (like the stereoscopic display) will get mass produced, which will bring down cost. Refinement will improve abilities. This particular…

the watch is a poor comparison. Is this the next iphone or not? That is the question.

It doesn't need to be the next iPhone to be a great business. Famously, AirPods alone would be a Fortune 200 company (probably higher now).

Re: Apple forced to make major cuts to Vision Pro headset production plans

#116
post #113
post #77

Earlier quoted context omitted.

Agreed that the price of the tool can be justified by the value it helps create. I'm always bemused to know that most giant movies are not made with Apple tech, though? Seems render farms in custom linux toolchains are the norm, more than the tools that we so often see in marketing. Or has that changed? I'd be lying if I said I keep up to date on this stuff.

The Apple stuff is for the artists or color graders or editors or whatever. That’s my understanding. The rendering farms are Linux.

I think it has largely been the artists in non movie firms, though? Prosumer and journalistic endeavors, at large. Wacom and similar setups dominate the asset creation industry.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#117

https://archive.is/7uy6M

TLS gives no cypher overlap error.

This is likely a result of Cloudflare DNS redirecting you, since archive.today does not have its DNS set up in a way that Cloudflare likes.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#118

Earlier quoted context omitted.

Who will be uploading gigabytes of videos to a headset to edit movies with a heavy device on your face instead of to a workstation where you have actual monitors and don't have to keep something heavy on you. Apple already sells machines that are good and comfortable for doing those things. Doing them in VR doesn't automatically make them better.

Who? People who record something and want to edit & post ASAP.

A MacBook or ipad will be more portable if you want something you can take along wherever if you want to do that.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#119

Earlier quoted context omitted.

Who? People who record something and want to edit & post ASAP.

A MacBook or ipad will be more portable if you want something you can take along wherever if you want to do that.

If you want a really big workspace, you are going to have to also haul your large monitors with you.

Re: Apple forced to make major cuts to Vision Pro headset production plans

#120
post #28

Earlier quoted context omitted.

“Out there” for who? Apple has customers who will buy multiple $15,000 configuration Mac Pros without batting an eye. That’s the price of the tool and for what they’re working on (perhaps a $250,000,000 movie) it’s justified. The Vision Pro, as announced, clearly isn’t much of a consumer product. The price is too high. But that’s not surprising, it does have ‘Pro’ in the name. When the Vision or Vision Air. come out…

I have a 3500 EUR MacBook pro for the only reason because my company bought it for me for work. There is no way in hell that I would spend that much for a MacBook, and I don't think my company would buy me a 4000eur vision pro. I have a gaming PC that I bought for 2000 EUR pc that I built for entertainment and some work. 4000 EUR is so much out there that I cannot imagine who is buying it with his own money

I think you are underestimating how much disposable income some people have.

People buy skiing equipment for 2000€ Euros just to go skiing a few times a year. They buy mountain bikes or road bikes for 5000€. They buy brake upgrades on their sports car for 7000€.

I think Apple will easily find a few people willing to spend 4000€ on a toy.

Whether the market will be big enough for 3rd party developers to be sustainable is another question.

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