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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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131–140 of 160 posts

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#131
post #121

Earlier quoted context omitted.

Honestly, I think the feeling of not wanting to have to bust out a spreadsheet to play a video game is entirely reasonable and shouldn't be downvoted. but this is HN in 2023, so he'll get downvoted, while, who does use a spreadsheet will get downvoted when I admit that the spreadsheet I use is from Microsoft. =)

You don't have to though. Base facrorio does not require any spreadsheets or math (other than production lines for efficiency, but that's kind of the nature of the game.) It's a mod, and so not required and already something you decided to optionally add to your game.

And for production lines, you have plenty of mods that can do the math for you : Helmod / Factory Planner, Actual Craft Time, Rate Calculator...

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#132
post #46

Earlier quoted context omitted.

I agree Factorio does not look the greatest. It looks like a giant smear of muddy washed out colors. I've tried to watch some content on YT and its so hard to tell whats going on or to see anything as a newcomer.

> I've tried to watch some content on YT and its so hard to tell whats going on or to see anything as a newcomer. That might have more to do with YT's encoding and color grading. I've had the same experience when watching videos, but not when playing the game.

Ah, thanks, I was completely puzzled by OP's experience...

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#133
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Factorio has a great dev blog. They don't show the code, but they go pretty in-depth on some challenges they have to overcome. https://www.factorio.com/blog/

In fact this community Alt-F4 has started after the weekly FFFs stopped, because people were missing it so much !

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#134

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

What's the best faster-start mod? I want to start with robots instead of remaking my base midway through.

Try Companion Drones (don't have a link to hand) - gives you a pair of very capable personal drones that can attack/defend as well as filling in blueprints.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#135

Earlier quoted context omitted.

I’m playing Space Exploration right now and it is epic. But beware, a professional YouTuber Dosh Doshington who seems to be one of the best Factorio players in the world (in my opinion) took 300 hours to complete SE with some help. I think SE is amazing but it’s an incredible time sink. I’ve gotten 3500+ hours in Factorio, I think I have a problem. Anyway, seeing Factorio in 3D was amazing though, really cool

Yes that's why I think you should turn biters waaaay down or off for SE. It's a game that can take a few years to play through if you have a full time job+other things. Still a worthy distraction, just understand you'll be playing for years.

Yes, as part of SE you are already strongly encouraged to turn down the evolution factor growth if I'm correct.

I myself do keep on playing with biters as I feel personally no enjoyment if there would be no biters.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#137
post #125

Earlier quoted context omitted.

> needing to race the tech tree to keep up Is that actually how it ends up going? Unless your base is extremely small, then going slower means less pollution reaches the biters and they evolve slower. If you won't have 20 drills going after several hours, "play the tutorial" is probably the best advice. "Don't start in the middle of a treeless wasteland" is also important advice.

> "Don't start in the middle of a treeless wasteland" is also important advice. Don't people just take whatever starting position the game gives you? Sometimes the starting position simply is a treeless wasteland. As far as I understand, moving to start far away from your starting position is a bad idea, because there's more biters there and the resources you need are much further apart.

The random map generation is not the ideal experience for new players. Most of them are fine, but sometimes you get accidental hard mode from no trees or cut-off starting resources or oil being super far away. And the solution is hitting the new seed button.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#138
post #91

[flagged]

Please don't take HN threads into flamewar like this. We have to ban accounts that do. It's not what this site is for, and destroys what it is for.

Fortunately it doesn't look like you've been doing it repeatedly, so it should be easy to avoid in the future.

https://news.ycombinator.com/newsguidelines.html

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#139
post #73

Earlier quoted context omitted.

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

>1500+ hours Ahh, so if I start a game now, and play a reasonable (dedicated, honestly) 2 hours a night, every day, I'll have completed it in 2025. Wild. Not for me!

Think of it as a zen garden.

https://en.wikipedia.org/wiki/Japanese_dry_garden

You spend a small amount of time each day meticulously crafting the factory/garden to unwind. The time it takes isn't a problem. The goal isn't to 'win'.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#140

Earlier quoted context omitted.

Yeah, but I'd only pick up Space Exploration if you've played through the base game a few times and just want more. What I've found is that it rebalances the game so the 'base' takes less parts (i.e. for modules), but it goes harder on complexity. Like, the number of factories / production lines you have to build for the next stage just goes up and up. I think I got to a point - probably nearly 100 hours in - where I…

I think a lot of people in the community recommend Base game -> Krastorio -> Krastorio+SE. I've done the first two, and I'm quite early into SE. Just an incredible amount of complexity and I'm loving it.

I thought most people recommend not to combine Krastorio with SE?
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