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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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101–110 of 160 posts

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#101
post #98

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

If “interplanetary Factorio” is your thing, also consider Dyson Sphere Program: https://store.steampowered.com/app/1366540/Dyson_Sphere_Prog...

I actually prefer it over Factorio, spent a fair bit of time in both.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#102

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

Yeah, but I'd only pick up Space Exploration if you've played through the base game a few times and just want more. What I've found is that it rebalances the game so the 'base' takes less parts (i.e. for modules), but it goes harder on complexity. Like, the number of factories / production lines you have to build for the next stage just goes up and up. I think I got to a point - probably nearly 100 hours in - where I…

I think a lot of people in the community recommend Base game -> Krastorio -> Krastorio+SE.

I've done the first two, and I'm quite early into SE. Just an incredible amount of complexity and I'm loving it.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#103

Earlier quoted context omitted.

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

Weirdly I actually like games that make me alt-tab and then look up some equations and open excel for a bit. (No, I will not try EVE)

You don't even have to alt tab out to use Excel, they've added to the game. Seems like it doesn't fit your criteria for games you'd like anymore so there's no reason to try! :P

https://support.eveonline.com/hc/en-us/articles/816520777052...

(I mean this in jest)

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#104

Earlier quoted context omitted.

Yeah, but I'd only pick up Space Exploration if you've played through the base game a few times and just want more. What I've found is that it rebalances the game so the 'base' takes less parts (i.e. for modules), but it goes harder on complexity. Like, the number of factories / production lines you have to build for the next stage just goes up and up. I think I got to a point - probably nearly 100 hours in - where I…

I think a lot of people in the community recommend Base game -> Krastorio -> Krastorio+SE. I've done the first two, and I'm quite early into SE. Just an incredible amount of complexity and I'm loving it.

Nah I never recommend krastorio

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#105

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

The vanilla biters are brain dead simple to deal with if you’re at all competent.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#106
post #81

I installed Factorio 4 times, and uninstalled it three times. The slow pace at the start, and the somewhat lifeless 2D isometric graphics simply didn't do it for me. But the blog posts were fascinating, and people kept raving about it, so on that 4th install I decided to soldier on and actually get somewhere. I now rate it as one of the greatest games ever made. It is insanely technically impressive, able to run mega…

I apologize in advance for introducing the risk of ruining your life.. but I highly recommend checking out Captain of Industry.

It has a faster start, real world processes, terraforming and I believe is better than Factorio in every way. I consider Factorio a genre defining game and while Satisfactory and DSP comes close to surpassing it their 3d nature makes the game's puzzles easier to solve. Captain of Industry makes the puzzles just as difficult as Factorio despite having more dimensions. CoI has a lot more resources you need to manage as well.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#107

Earlier quoted context omitted.

Try Dyson Sphere Program then. Not as repayable as factorio but still good fun.

Or add Shapez2 to your wishlist. It hasn’t been released yet, but the team is publishing a highly interesting devlog: https://store.steampowered.com/news/app/2162800

After initially bouncing off of Factorio and then having a lot of fun with shapez, I tried Factorio again and got totally addicted for a while. Shapez is a perfect entry point and is different enough to be worthwhile for its own sake. I also just love the chill nature of Shapez, it's a lot less stressful than Factorio since there are no senemies and resources don't run out. I have high hopes for Shapez 2, which, from the dev logs, looks great and will hopefully have some extra QOL stuff to eliminate some of the original's minor annoyances.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#108
post #4

As a game dev, factorio has always been a title that I would absolutely love to see the original source code for. Also, for anyone who’s first question was “how is this legal”: “When asked about the legality of this whole endeavour, they showed great understanding and allowed the project to be released, provided it won’t be used for commercial purposes.”

Factorio has a great dev blog. They don't show the code, but they go pretty in-depth on some challenges they have to overcome.

https://www.factorio.com/blog/

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#109
post #96
post #8

Earlier quoted context omitted.

> What keeps it all running as well as it does is a comprehensive set of automated tests "Let's game it out enters the chat" Really though super cool to hear a perspective from someone with inside knowledge!

I'd be impressed if they managed to find any bugs, it's probably one of the least buggy games I've encountered (the speedruns for example contain no glitches at all).

This is underselling how un-buggy Factorio is. Just read the bugfix section of the previous releases: https://wiki.factorio.com/Version_history/1.1.0

“ Fixed a crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. ”

“ Fixed a crash when removing modded pipe-to-ground that connects to a shifted pipe-to-ground. ”

“ Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces “

“ Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing “

“ Fixed a crash related to teleporting spider vehicles with burner energy sources between surfaces. “

And so on. There was a blog post a while back that claimed they had fixed over 8,800 reported bugs and after more than four years of development they had reached 0 outstanding bugs.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#110

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

Yeah, but I'd only pick up Space Exploration if you've played through the base game a few times and just want more. What I've found is that it rebalances the game so the 'base' takes less parts (i.e. for modules), but it goes harder on complexity. Like, the number of factories / production lines you have to build for the next stage just goes up and up. I think I got to a point - probably nearly 100 hours in - where I…

> Another tip that I'd add is that you should increase the science cost, I found it easy to run out of things to research while it still took hours to expand things for the next tier, which in practice meant your factory just stops doing anything because it doesn't need to do anything.

That's not a wrong way to play, but the intent of the default balancing is that you make those expansions smaller and faster. If a new resources has 5 steps to make, you can slap down 2-5 buildings per step with absolutely minimal planning/routing and feed it into a launcher. There's no need to spend hours on an expansion until your science production needs that much. And an orbital base can go very far with one assembler per recipe.

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