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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#81
I installed Factorio 4 times, and uninstalled it three times.

The slow pace at the start, and the somewhat lifeless 2D isometric graphics simply didn't do it for me.

But the blog posts were fascinating, and people kept raving about it, so on that 4th install I decided to soldier on and actually get somewhere.

I now rate it as one of the greatest games ever made. It is insanely technically impressive, able to run megabases with trains and belts and robots and inserters and all the rest of it at 60 FPS. It doesn't crash. It's incredibly fun and very addictive. Amazing mods, amazing community.

I can't wait for the expansion. I'll just assume from the start it will be as polished as Factorio is.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#82
post #73

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

> another modpack that should be mentioned here is pyanodons

For the sake of anyone's sanity, I wouldn't mention that.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#83
post #44

Earlier quoted context omitted.

I loved that bit too. Especially because when you do know how to code, you still do the same exact thing but some things are probably less verbose. Still lots of spaghetti involved occasionally.

You never eliminate a bottleneck, you just move it somewhere else. This is something I knew, but Factorio taught me viscerally.

Cities:Skylines does this as well. Traffic is a bitch.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#84

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I got pretty far into a Seablock run before eventually giving up (I think it was around the 4th or 5th science color). I ended up stopping because the factory design started getting tedious. I had all the requisite ingredients coming in on neat belts (city blocks / LTS delivered) and the lines were modeled in Factory Planner, but just assembling them for each science pack was a larger and larger amount of tedium: not any new challenge, just tons of belt weaving and inserter adjusting.

I'm willing to be told I'm just doing it wrong, but does vanilla + Space Exploration have a different sort of challenge curve, or would it end up being pretty similar to Seablock (which includes SpaceX, dunno if that's the same or different).

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#85

Earlier quoted context omitted.

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

I actually liked having the biters on my first couple of playthroughs of the game. It added a sense of urgency and a feeling that this was a dangerous alien world. After that I started playing mods that in and of themselves increased the difficulty of the game, and having the biters on top of that was just way too much. Also, in a vanilla game, once you're more or less invulnerable to the biters they become just an e…

I second this. Played with a friend some 150hrs and eventually started a new game with more mods and crazier biter levels ultimately increasing complexity and build formulas.

It was so nerve wracking I felt like progress was so much slower due to all the fighting. After maybe 50 hrs in we realized the krastorio mod want being called correctly, so when we fixed that we learned all the new complex recipes were obsolete and all our defense were useless due to the restructuring of ammo types

So I guess my point is. Bitters have a time and place and I'm over them.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#86

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I got pretty far into a Seablock run before eventually giving up (I think it was around the 4th or 5th science color). I ended up stopping because the factory design started getting tedious. I had all the requisite ingredients coming in on neat belts (city blocks / LTS delivered) and the lines were modeled in Factory Planner, but just assembling them for each science pack was a larger and larger amount of tedium: not…

The old and the new SpaceX are completely different mods, by different people.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#87
post #81

I installed Factorio 4 times, and uninstalled it three times. The slow pace at the start, and the somewhat lifeless 2D isometric graphics simply didn't do it for me. But the blog posts were fascinating, and people kept raving about it, so on that 4th install I decided to soldier on and actually get somewhere. I now rate it as one of the greatest games ever made. It is insanely technically impressive, able to run mega…

If you want Factorio with amazing graphics, check out Satisfactory.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#88

Earlier quoted context omitted.

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

There are games where there needs to be some investment, something at stake, for the game to be fun. Playing such a game on easy makes it less fun and eliminates the satisfaction of overcoming challenges. I wondered if this might be the case with factorio, so in my second year of playing it, I launched a deathworld map. Nope, it was just tedious as I thought it would be. Launched the rocket and never played with bite…

That's what the train artillery (and now spidertrons) are for.

Of course there are also mods, like M.I.R.V., by one of the devs :

https://youtu.be/k56fS2XygxM

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#89
post #81

I installed Factorio 4 times, and uninstalled it three times. The slow pace at the start, and the somewhat lifeless 2D isometric graphics simply didn't do it for me. But the blog posts were fascinating, and people kept raving about it, so on that 4th install I decided to soldier on and actually get somewhere. I now rate it as one of the greatest games ever made. It is insanely technically impressive, able to run mega…

If you want Factorio with amazing graphics, check out Satisfactory.

Seconding this recommendation. Definitely one of my favorite games the last decade

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#90
post #73

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

another modpack that should be mentioned here is pyanodons [0]. similar to space exploration it also extends the game significantly after the rocket launch, but it also adds additional content before (in fact, the rocket launch itself becomes rather unimportant and is an at first optional blue science tech) pyanodons adds very realistic ore processing chains, petrochemical processes (the main developer, pyanodon, is…

Space Exploration moves the rocketship even earlier (considering the extra complexity, still earlier than in vanilla).
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