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Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

alt-f4.blog

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Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#51

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

> takes a reasonable amount of math knowledge figure out

hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#52

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I’m playing Space Exploration right now and it is epic. But beware, a professional YouTuber Dosh Doshington who seems to be one of the best Factorio players in the world (in my opinion) took 300 hours to complete SE with some help. I think SE is amazing but it’s an incredible time sink. I’ve gotten 3500+ hours in Factorio, I think I have a problem. Anyway, seeing Factorio in 3D was amazing though, really cool

Yes that's why I think you should turn biters waaaay down or off for SE. It's a game that can take a few years to play through if you have a full time job+other things. Still a worthy distraction, just understand you'll be playing for years.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#53
post #5

To be clear, its a Factorio visualizer, not a client or anything. But its still super cool.

What will be very interesting, as stated in the article, is to see what the factorio creatives in the community figure out what to hack together based on this... I expect some sort of UE5 factorio-esque battle system... Imagine a game where you run a factory, and you haveto maintain it - while a bunch of PvP FPS shooter are running through your factory battleing it out and keep dmaging your supply lines and you have…

Mindustry is like a PvP Factorio-lite

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#54
post #48

Earlier quoted context omitted.

Naively, I had the inverse question after reading that, how would this be illegal? Why must this be a labor of love? Use of Factorio IP seems limited to visual inspiration and file format parsing, and its clearly transformative (in the legal sense of the word)

In this instance, it would be more than "look and feel" and more "would a person assume this project is done by the original Factorio developers" — are they misleading the audience. They copied much of the UI from the Factorio site for instance — so if they wanted you could make the argument the intent is to mislead.

The website UI is by the Alt-F4 team, not the FUE5 team, it's like seeing this discussion and then complaining that FUE5 'copied' Factorio's colour scheme, thinking they are also behind hackernews, lol.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#55

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

Weirdly I actually like games that make me alt-tab and then look up some equations and open excel for a bit.

(No, I will not try EVE)

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#56

Earlier quoted context omitted.

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

What's the best faster-start mod? I want to start with robots instead of remaking my base midway through.

Haven’t tried it, but this seems like something you can customize ingame at any time with the builtin map editor.

See the “setting up research” on the editor wiki page:

https://wiki.factorio.com/Map_editor#Setting_up_research

Edit: you’d probably have to give yourself the necessary modular armor, roboport and initial bots.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#57

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

> takes a reasonable amount of math knowledge figure out hard pass. I do not enjoy when a video game makes me feel like a failure because I don't know trigonometry or calculus.

No trig or calc, every formula is linear. There’s some very non-integer factors in there, but if you take “time” as an input you can do it all with algebra.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#58

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

I actually prefer to completely turn off biters. They’ll still be there on other planets, but the anxiety on the home world is gone

Same, but that's true for most base building and RTS games, the base building / turtling is more fun than the attacking / combat part.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#59

Briefly mentioned in this and rendered: space exploration is an incredible factorio mod and the deepest game I've ever played. In Factorio you launch a rocket and win. Space exploration takes that and continues. You end up developing a base across multiple worlds in the solar system. After developing the solar system from the different unique resources on each planet you expand to interstellar space and then other so…

Yeah, but I'd only pick up Space Exploration if you've played through the base game a few times and just want more. What I've found is that it rebalances the game so the 'base' takes less parts (i.e. for modules), but it goes harder on complexity. Like, the number of factories / production lines you have to build for the next stage just goes up and up.

I think I got to a point - probably nearly 100 hours in - where I finally had two lines of products coming from other planets to do the next tier of science.

Another tip that I'd add is that you should increase the science cost, I found it easy to run out of things to research while it still took hours to expand things for the next tier, which in practice meant your factory just stops doing anything because it doesn't need to do anything.

Re: Alt-F4 #65 – Factorio visualizer in Unreal Engine 5

#60

Earlier quoted context omitted.

Agreed. The difficulty creep that was demanded by vocal experienced players has made Factorio much harder for newcomers to get into. Factorio is a brilliant Zen garden and an absolutely terrible real time strategy game. Since the beta there's been more and more biter types and a gradual ramp up in how frantic you have to be to keep up. It's tremendously off-putting and completely opposite to what makes Factorio what…

I actually liked having the biters on my first couple of playthroughs of the game. It added a sense of urgency and a feeling that this was a dangerous alien world. After that I started playing mods that in and of themselves increased the difficulty of the game, and having the biters on top of that was just way too much. Also, in a vanilla game, once you're more or less invulnerable to the biters they become just an e…

I agree. It adds pacing, as you can't simply dive down one branch of the technology tree. You're forced to always be developing your offense and defense, pushing you down branches you would have ignored otherwise.
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