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Publishing free software video games

writefreesoftware.org

101–103 of 103 posts

Re: Publishing free software video games

#101

Earlier quoted context omitted.

Given that League of Legends, Dota 2, and Blizzard's own Heroes of the Storm all share virtually the same map today, and are not engaged in any IP battles over it, I don't see any reason to believe Blizzard owning the original IP of the DOTA mod would have made any difference in terms of blocking the map design from being reused in other games. If anyone could have owned this map design, either Riot or Valve would ha…

That's really stretching the meaning of "virtually the same map". LoL and Dota 2 maps look similar on the minimap (HotS not so much), but they're drastically different when you start looking at points of interest and juke paths. In contrast, Dota 2 used to have almost exactly the same map as DotA (differences being shops and hero selection, which were changed from ingame units to actual UI menus). Not to mention that…

Sure, and I am contesting that point by showing that League of legends succeeded in creating a game based on DOTA that didn't need any of the DOTA-related IP. So, while it is true that the DOTA team / Valve from Blizzard's laxness at the time of W3, their succes didn't hinge on it, as Riot proved.

Re: Publishing free software video games

#102
post #74

>> But my code is embarrassing! This has always been the first reason I haven't open-sourced some of my code. The second being that it's also totally useless, and lots of people could write it better.

It's honestly crazy to me that people would downvote you for expressing this. I think it's an extremely common hang-up among lots of programmers and it's an important thing to talk about. I don't understand how it improves the discourse, when someone says "I'm embarrassed", to say "well FUCK YOU for being embarrassed! Get the fuck off Hacker News!" Downvoters, you're making the problem worse. I'm not sure what you're…

hehe. thanks. no worries, I tend to abuse HN as a confessional for brutal honesty towards myself and everything else. I never think I'm "right", but some people enjoy some wry honesty and others go mad.

The hang up is real, and it's pretty silly we don't discuss it more. I'm constantly aware that my code would be ridiculed by this very same community, even though I think it's not the worst code. The people who would ridicule are the same ones who downvote, so that's a fair indicator of what to expect.

Re: Publishing free software video games

#103
post #49

Earlier quoted context omitted.

Not so much publicly as most of these happened pre-2010. But like, I think when I finally decided to keep my shit to myself was when I went off on my own initiative and built a solar system construction tool for Chris Roberts to play with, a day or two after I finished his HUD demo for Star Citizen. This wasn't open source, obviously. I built in a lot of neat features for a builder tool that I would love to have if I…

Thanks for sharing :) I'm honestly a bit young and haven't experienced such negative feedback yet. I hope I wouldn't take it personally, but I can see why that may be hard, especially coming from someone you respect like that.

just write something great for everything you're asked to do. And don't let them treat you like a replaceable part.
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