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Far Cry 1.34 source code (2006)

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Re: Far Cry 1.34 source code (2006)

#261
post #254
post #67

Earlier quoted context omitted.

Yup. Hosted on a server farm aboard a repurposed cargo ship flying a pirate flag roaming international waters, spending its life evading the coast guard, using starlink satellites to provide connectivity to the rest of the world. The crew is made up of former cyber criminals evading the law from their home countries for hacking related offenses, along with a few actual Somali pirates or random killers and war crimina…

i want it on netflix

“Information… wants to be free.” says one of the administrators before taking a final drag on an unfiltered cigarette and flicking it off the deck.

There’s a distinct Russian accent in his voice, from his days living under the Soviet Union. After its collapse, he moved out west to what is now Belarus, and fought in underground cage matches for money. After a few years spent getting beaten and bloodied, he decided to start looking for new work when he learned about this thing called the World Wide Web from one of his former Soviet colleagues. From there he picked up skills writing programs and hacking into systems, taking random contract jobs through IRC for anonymous clients.

One day after a botched job involving millions of dollars stolen from some wealthy government officials, authorities were finally close to catching him.

Seeking help, an IRC user by the name of “Чудовище“ offered him an opportunity, to come aboard a special ship, the first of its kind, and live freely on board as a stateless citizen in international waters. There he would be able to continue developing his technical skills and contribute to a good cause: information freedom.

“In the old days, it was tough getting data on and off the ship. We had to exchange pallets of hard drives with other passing ships out on the ocean. But now…” he gestures back at the array of satellite dishes along the deck “…much easier, and anyone anywhere can connect to our network.”

“Whatever you look for, we have. Classified documents, private snuff videos, Epstein’s lists… and even FarCry source code!”

Re: Far Cry 1.34 source code (2006)

#262
post #172

Earlier quoted context omitted.

They peaked at far cry 2 and it has been down hill ever since

Far Cry 3 was miles better than the first two. In fact it was because of the success of 3 that every later game was just a copy of it, and the franchise stagnated.

Far Cry 3 and subsequent games were pop fun with little replayability. FC2 was a game I've lived in, with a printout of the map, marked up for patrols, so I could navigate safely from A to B for each mission.

Better? I'd rather say less challenging, more accessible, but also far less rewarding. More successful, no doubt. But the only sequel I spent a lot of time in was Blood Dragon.

Re: Far Cry 1.34 source code (2006)

#263
post #126

Earlier quoted context omitted.

In general, open-source all abandonware. Here's a few examples of non-game old software that would benefit the society if open-sourced: Windows 9x and classic Mac OS. No one has sold these OSes for 20+ years and they turned out to be evolutionary dead ends. It would make sense to release their sources so people could learn from them and run them on new hardware more easily. Flash Player. Adobe has stated in no uncert…

> Trident, the Internet Explorer engine. Not really dead because it’s still shipped with enterprise Edge for sites that enable IE mode: https://learn.microsoft.com/en-us/deployedge/edge-ie-mode

Doesn't HTA still use Trident also?

Re: Far Cry 1.34 source code (2006)

#264
post #132

Earlier quoted context omitted.

They peaked at far cry 2 and it has been down hill ever since

There's a lot to be admired by Far Cry 2: the environmental mechanics, the introduction, the lighting effects, the gritty and exotic atmosphere... but to me it was not a fun game. Not in the way that Far Cry 1 was fun.

FC1 lost its fun with the mutants. FC2 never stopped being fun to me, because it was essentially a giant open world game of Thief: get from A to B without being detected (since enemy patrols respawned, there was no point killing them).

Re: Far Cry 1.34 source code (2006)

#265
post #2

I wish companies would just opensource really old engines for educational purposes. Maybe take game assets resize everything to 1/10th so that it looks like sht but can still be used as placeholder. Would boost the pipeline of talent for the entire industry

In general, open-source all abandonware. Here's a few examples of non-game old software that would benefit the society if open-sourced: Windows 9x and classic Mac OS. No one has sold these OSes for 20+ years and they turned out to be evolutionary dead ends. It would make sense to release their sources so people could learn from them and run them on new hardware more easily. Flash Player. Adobe has stated in no uncert…

There's still money to be made with abandonware. GOG was buying and reselling dos games via slapping dosbox on it and making it playable.

Re: Far Cry 1.34 source code (2006)

#266
post #45
post #27

Earlier quoted context omitted.

Elder scrolls games are very moddable and people have made total conversions and map extensions. That didn't prevent the sales of newer TES games based on slightly improved engines and slightly better assets (fan-made assets are often still ahead of the official ones, but it takes years of refinement to get to that point).

That and things like Counter Strike / Day of Defeat that started as mods had a large number of maps back in the day. 99% of them were shit and weird experiments. The ones that did rise to the top eventually got incorporated into newer versions, and indeed became games in their own right. DOTA as well, started as a mod for Warcraft 3 and eventually spawned a franchise. Trying to capture ALL the value (in this case the…

This dynamic is conspicuously missing from modern gaming. I think the anti-moddability is one of the primary factors in the industry's enshittification. Maybe even worse than microtransactions.

Re: Far Cry 1.34 source code (2006)

#267
post #132

Earlier quoted context omitted.

There's a lot to be admired by Far Cry 2: the environmental mechanics, the introduction, the lighting effects, the gritty and exotic atmosphere... but to me it was not a fun game. Not in the way that Far Cry 1 was fun.

FC1 lost its fun with the mutants. FC2 never stopped being fun to me, because it was essentially a giant open world game of Thief: get from A to B without being detected (since enemy patrols respawned, there was no point killing them).

> (since enemy patrols respawned, there was no point killing them)

This is the main thing that made it not fun for me, lol. There really is no point in partaking in random combat in the open-world. It's always better to run away or sneak past them. Fine in a stealth game, but FC2 didn't have great stealth mechanics beyond crouching and staying far away from enemies.

Re: Far Cry 1.34 source code (2006)

#268
post #153

Earlier quoted context omitted.

What should really happen is a law that video games get declared public domain and have their source code released after 10 years. All assets and dependencies would get automatically released under a license allowing for their use in that game and derivatives of it. As it is, the source is mostly just lost to time, making humanity poorer.

Would be nice but remastering 10+ year old games is very profitable these days so I'd imagine that the industry would lobby very hard against it.

Doom, Quake and System Shock all have high profile remasters in spite of their source releases. Hell, one could argue they had high profile remasters because the source ports kept the game and communities alive.

Meanwhile, look at Unreal. Not even sold anymore.

Re: Far Cry 1.34 source code (2006)

#269
post #12

I remember when Far Cry came out. Around the time, Doom 3 and Half-Life 2 were the most anticipated games for quite a while, mostly because they promised graphics far ahead of anything released so far. But as they were delayed multiple times, Far Cry stole a lot of their thunder when it came out months before them, with similarly impressive graphics. We don't see technically ambitious PC exclusive games like this any…

It was a weird time. The Xbox existed and while not as powerful as PCs of the day, were closer in terms of cutting edge features thanks it's GPU with prorammable shaders. Doom 3 managed a decent port and Far Cry was remade as Far Cry Instincts which while less graphically impressive, was the better game. Half Life 2 got a port in 2005, but woof, it's pretty rough.

The real winner that year was The Chronicles of Riddick: Escape from Butcher Bay, which did what Doom 3 did (stencil shadows, normal maps, unified lighting) on Xbox months before Doom 3's release on PC. It's the better game, too.

Re: Far Cry 1.34 source code (2006)

#270
post #175
post #12

I remember when Far Cry came out. Around the time, Doom 3 and Half-Life 2 were the most anticipated games for quite a while, mostly because they promised graphics far ahead of anything released so far. But as they were delayed multiple times, Far Cry stole a lot of their thunder when it came out months before them, with similarly impressive graphics. We don't see technically ambitious PC exclusive games like this any…

The PC gaming market is actually bigger now than it was back then. The difference is that consoles didn't really start to become viable for the FPS genre until the Xbox/PS2 generation (and even then it was really just Halo). So an FPS was PC exclusive by default with only the biggest games getting a clumsy console port or spinoff years later (like FarCry Instincts). Consoles became a first class citizen in the world…

FarCry Instincts was much better than FarCry, I'll fight ya!
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