Earlier quoted context omitted.
Thank god there's Blender so 3D artists don't have to pay the ridiculous price for 3ds max and Maya. (Why the hell was Autodesk allowed to buy Maya?)
Because at the time SoftImage was still around, which meant that Autodesk owning 3ds max and maya didn't form a monopoly. Of course, Adobe now owns the defunct SoftImage brand anyway after Avid ran it into the ground.
Another reason why I recommend all 3D artists to learn Blender. Nobody can buy and then kill it off. I'm pretty sure Autodesk would love to do that if they could.