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A look inside the SNES, PS5, and Xbox controllers with CT scans

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Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#111
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The DualSense is literally one of the best reasons to own a PlayStation 5.

After you've played some games that make full use of its advanced haptics (like Demon's Souls, Ghost of Tsushima, Gran Turismo 7, Doom Eternal), going back to other platforms (or even other PS5 games that don't use all the features) feels like something's missing from your hands.. just dead.

Graphics have been Good Enough for several years now. It's time to focus on other areas of the gaming, and the control method is the second most important part of that experience.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#112

> In 1991, the Super Nintendo (SNES) controller added two more buttons and took on a (slightly) more ergonomic design. Talk about attention to detail: the SNES controller added 4 more buttons (you have to count the shoulders).

I’m glad it wasn’t just me. SMH

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#113
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

And yet the PS5 controller is worse at the most fundamental thing: physical ergonomics. The Xbox controller is so much more comfortable to hold and play with it doesn't even count.

I can't stand the offset sticks on the Xbox controller - feels much more natural to me to have both thumbs in the same position. And I massively prefer the shape of the PS4 controller to everything else, including PS5.

My ideal controller would be the PS4 shape and layout, but with the dpad and triggers from the Xbox one/series controller (the PS5 haptic feedback is nice, but hardly any games I play actually use it effectively, and I like the shape of the Xbox triggers more).

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#114

Earlier quoted context omitted.

And yet the PS5 controller is worse at the most fundamental thing: physical ergonomics. The Xbox controller is so much more comfortable to hold and play with it doesn't even count.

For some. I can’t use the Xbox one for long without pain. The position of the left trigger is particularly bothersome. The PS3 controller was indeed uncomfortable, but for the past two generations the two competing consoles are on par. Some find one more comfortable, others the other.

The PS1/PS2/PS3 controllers were never great for people with bigger hands, but I've noticed people that really dislike them seem to try to hold them with a full palm grip.

If you have big hands it can be a lot more comfortable to instead kind of wrap your fingers around the grips but not make contact with your palms (kind of like it's a SNES controller with some extra finger grips). I don't know if this is the intended way to do it, but it feels good to me.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#115

Earlier quoted context omitted.

The kids call it stick drift today, its a big problem on the switch I heard.

IIUC stick drift essentially means the center dead zone moves away from the physical center. The N64 joystick problem was different and worse: with wear, the center dead zone would expand , to the point that the extreme position values could not actually be achieved. So, instead of walking slowly when you want to stand still, you are unable to run at full speed.

I didn't realize that's what stick drift meant at first, because calibrating when you turn the controller on is so easy and obvious that even the N64 could do it!

I think some other controllers will correct for drift after you push them all the way in each direction.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#116
post #41
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

Owning both systems, this makes a noticeable difference when playing games. All other things being equal, if I get a choice of which system to play a game on, then I choose PlayStation for the controller alone.

I've stopped playing everything but competitive gaming on my PC to play on my PS5 controller. I've tried using the ps5 controller on my PC but the experience isn't great except with wired so I'll keep using my PS5 for some time. The games seem more optimized too.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#117

Does anyone know how accurate these are to the raw data a CT scan produces, it looks really clean, has it been touched up any significant amount or is this actually the quality of the machines?

I’m a radiographer, but haven’t done CT in a long time. These look cleaned up, as the metal artifact from dense things is minimal. I’ve scanned things then converted the Dicom file into a format suitable for printing (I’d broken a part of a coffee grinder). These images look like the item when moves to a 3D print in format. Side story: finding out what’s inside things is what CT is for. We used to scan the chip packe…

Ha! I'm with Lumafield--we've actually done the same thing, scanning bags of Doritos, Cheetos, and Ruffles: https://www.lumafield.com/article/bite-into-doritos-ruffles-...

To answer the question about whether these are cleaned up, these scans aren't processed beyond what our software does automatically during the reconstruction. Industrial CT scanners are designed to scan a wider range of material densities than medical scanners. We use some copper filtration to scan parts with lots of dense materials, but no extra processing is required once we've reconstructed the model.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#118
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.

My Xbox 360 controllers are finally starting to drift. So I wouldn't rule out the newer ones just yet.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#119
post #68

Earlier quoted context omitted.

The PS5 controller is pretty cool, however, I'd probably trade in most of that functionality for the battery life of Switch Pro controller.

Unless you constantly play more than 6 hours straight without rest, the mediocre battery of PS5 controller is not really a problem. Much less so if you have the official charging dock.

I have more than 10 controllers spanning most gaming systems, the only one that consistently runs out while playing is the ps5 one. They could have added a few more 100mAs to make it tolerable :(

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#120
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

Wonder how the elite controller stacks up.
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