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A look inside the SNES, PS5, and Xbox controllers with CT scans

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81–90 of 138 posts

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#81

DualShock controllers are the best, tactile, haptic feedback and gyroscope Nintendo's joycons also pretty novel, you just clip them on your console in/out and you unlock new ways to play, OP should have included them too, I'm curious now.. a shame its build quality is one of the worst of this decade Xbox's one is pretty basic and conservative, wich is a shame..

It feels like Xbox also serves as a reference controller for PC. Viewed from that angle, basic and conservative makes sense.

I still really like the XBox controllers for their ergonomics. They’ve been refining that same basic design for a long time.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#82
post #68
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The PS5 controller is pretty cool, however, I'd probably trade in most of that functionality for the battery life of Switch Pro controller.

Unless you constantly play more than 6 hours straight without rest, the mediocre battery of PS5 controller is not really a problem. Much less so if you have the official charging dock.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#83

Earlier quoted context omitted.

One of the things I like about the Xbox Pad when used with a PC is that when a wired headphone is plugged in to the controller, the pad appears as a new audio device and routes the audio to your headphones. I use the pads via the wireless dongle (Via virtualhere from my Shield), but may work via wired usb or bluetooth. As much as I agree the PS5 controller is better technically, the xbox pad works better with a PC. C…

Interesting. I get this controller headphone port feature when using the PS5, it's too bad it doesn't carry over to PC.

It does work on PC when plugged in via USB. Bluetooth support for controllers on Windows is terrible without 3rd party programs like DS4Windows.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#84
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

As much as I like the playstation controller, the layout has always been awkward for me. The layout of the Xbox or switch controllers always felt more easy to use for me.

opposite for me. I can't stand the xbox analog stick placements. I think it's good to have different options so people can choose what works for them.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#85
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.

It might be a coincidence, but I bought the DualSense Edge and while I think it's overpriced, the sticks seem much more precise. Does anyone know if the Edge is using hall effect sticks? At more than double the price of the regular controller, I'd hope they're using higher end sticks. That said, at least they can be replaced easily and relatively cheaply ($20) on the Edge.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#86

Earlier quoted context omitted.

Right, but Famicom is just the Japanese name for the NES, which, as you say, debuted in Japan first.

Op is right, the famicom/nes was released in 1983

I concurred with the 1983 release date for the Famicom/NES in Japan. Just pointing out that it's really the same system.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#87
post #46

Earlier quoted context omitted.

Right, but Famicom is just the Japanese name for the NES, which, as you say, debuted in Japan first.

The NES actually had a pretty different shell, removable controllers, one audio channel less, and some other hardware differences.

Yeah a different shell catered for the American market and certainly some minor differences, and despite regional incompatiblity, the NES & Famicom have the same core chips and instruction set.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#88
post #23

This is definitely cool but if you want a more comprehensive teardown of the NES, SNES, N64 and Gamecube controllers, this is the one: https://www.fictiv.com/teardowns/nintendo-controller-teardow... I just love how overbuilt the old controllers are. I still have my original SNES and controllers and as far as I can tell they work as well as the day they were made despite decades of abuse. One has bite marks... not sur…

I seem to remember N64 joysticks were somewhat fragile. Many of my friends as a kid had controllers with a joystick that had lost all springiness and barely responded to input. I have not are that on any other controllers, even cheapo xbox360 clone controllers from AliExpress.

The "return to center" behaviour of the N64 Control Stick is provided by a spring that pushes up against a plastic bowl which is underneath the stick. The stick itself slots through two curved plastic pieces for each axis, and the upward force basically forces the stick to 'center' at the lowest point of the bowl. The issue is as others have described. There actually never was any lubricant, so over time the bottom of the stick and the bowl just erode away. Eventually it reaches a point where the bowl is eroded away enough that the spring is no longer able to force the stick back to the center, and it just sort of flops in the dead space eroded in the bowl.

Nowadays, one can get replacement parts, and fairly easily restore/fix the problem. Add in a bit of PTFE lube or lithium grease and it greatly extends the lifespan of the replacement as well. Used to be able to get rather fancy steel bowls and analog sticks which significantly reduced the wear even more.

The more 'standard' thumbstick design has a similar self-centering mechanism. They are actually susceptible to the same problem. However, two things contribute to it being witnessed less frequently, I suspect. The first, is that the "bowl" in those sticks actually has lubricant which greatly reduces the wear, and the second is that the mechanical parts tend to outlast the potentiometers; that is, the sticks start to drift before you get the "floppy stick" problem to begin with and then you stop using it or replace the stick, and therefore it doesn't actually see enough wear to cause the floppy stick problem.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#89
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

A fun thing about the Dual sense rumble is that it's just sound data. One time u changed my PC to output to the controller, thinking it would use the speaker, but it just played the audio via vibrations.

(I'm not sure if that's just how all "linear resonant actuators" work, just found it neat)

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#90
post #80

Earlier quoted context omitted.

For some. I can’t use the Xbox one for long without pain. The position of the left trigger is particularly bothersome. The PS3 controller was indeed uncomfortable, but for the past two generations the two competing consoles are on par. Some find one more comfortable, others the other.

Must be related to hand size or something, because I find the Xbox controller considerably more comfortable than the Playstation Controller

I’m sure that’s a factor, but not the only one. I have friends with similar hand size that don’t match me and others with different hand size that do.

Ultimately they’re both very good, which is a big improvement over previous generations.

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