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A look inside the SNES, PS5, and Xbox controllers with CT scans

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71–80 of 138 posts

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#71
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

And yet the PS5 controller is worse at the most fundamental thing: physical ergonomics. The Xbox controller is so much more comfortable to hold and play with it doesn't even count.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#72
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

And yet the PS5 controller is worse at the most fundamental thing: physical ergonomics. The Xbox controller is so much more comfortable to hold and play with it doesn't even count.

For some. I can’t use the Xbox one for long without pain. The position of the left trigger is particularly bothersome.

The PS3 controller was indeed uncomfortable, but for the past two generations the two competing consoles are on par. Some find one more comfortable, others the other.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#73

Earlier quoted context omitted.

Well, I use a controller to game and interact with the game, the most ways to game, the more fun I have Hence why I bought a Nintendo Switch, the premise is: to have fun

The only reason I've put off buying a switch is because the controllers are so bad. Even assuming they've finally fixed all the issues with drift and wireless, the controls are cramped and the buttons so so tiny!

The build quality is indeed very poor but the mechanic actually is pretty fun, similar to the Wii, it can be used for exercising, perfect gift for seniors

No other console manage to deliver like Nintendo did with both the Wii and the Switch

Sony/Microsoft have a lot to learn, hopefully their next gen include a portable device with original mechanics

https://www.youtube.com/watch?v=SqSMxb9txSw

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#74
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

As much as I like the playstation controller, the layout has always been awkward for me. The layout of the Xbox or switch controllers always felt more easy to use for me.

i think the xbox layout is better for more hand types, but certain people seem to never be able to switch from playstations layout

my thumb joints still ache from beating ape escape

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#75

Earlier quoted context omitted.

Not to mention is still very comfortable, especially for its size. And it's basically the pinnacle of 2D controller design when it comes to functionality.

Best 2D controller is the Japanese saturn one. Better ergonomics, six face buttons and even shoulder buttons.

Too big, SNES's d-pad is better. The 6 face buttons on the Saturn is better only for Street Fighter, a single game. If you're that into Street Fighter, get an arcade stick.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#76
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

One of the things I like about the Xbox Pad when used with a PC is that when a wired headphone is plugged in to the controller, the pad appears as a new audio device and routes the audio to your headphones. I use the pads via the wireless dongle (Via virtualhere from my Shield), but may work via wired usb or bluetooth. As much as I agree the PS5 controller is better technically, the xbox pad works better with a PC. C…

Interesting. I get this controller headphone port feature when using the PS5, it's too bad it doesn't carry over to PC.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#78
post #47

Earlier quoted context omitted.

I have both an XBOX Series X and a PlayStation 5. Maybe I am too old, but I hardly feel any differene. I am not saying it is not there, I am saying I cannot feel it. The only difference is in the triggers, where you have to press more or less on the PS5.

If you start playing shooting games with gyro aim, you'll definitely feel the difference - because it's not even an option on Xbox. As far as the haptics go, the degree to which cross-platform games use them really varies. Cold War had cool haptic triggers so you felt the recoil kick, but I don't think that was included in MW2. Some exclusives like Returnal leverage the advanced haptics in a really impressive way, to…

Yeah, the pack-in toy title Astros Playroom for PS5 is probably the gold standard for Dualsense haptics implementations. It's legitimately immersive, and turns the game from a 'meh' generic themed platformer into an actually compelling game. I was surprised at how much fun I was having pulling cords and stomping little bug things.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#79
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.

I've had two Xbox controllers ruined by stick drift. Both camps are shipping cheaper non-Hall effect sensors in their controllers.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#80

Earlier quoted context omitted.

And yet the PS5 controller is worse at the most fundamental thing: physical ergonomics. The Xbox controller is so much more comfortable to hold and play with it doesn't even count.

For some. I can’t use the Xbox one for long without pain. The position of the left trigger is particularly bothersome. The PS3 controller was indeed uncomfortable, but for the past two generations the two competing consoles are on par. Some find one more comfortable, others the other.

Must be related to hand size or something, because I find the Xbox controller considerably more comfortable than the Playstation Controller
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