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A look inside the SNES, PS5, and Xbox controllers with CT scans

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41–50 of 138 posts

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#41
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

Owning both systems, this makes a noticeable difference when playing games. All other things being equal, if I get a choice of which system to play a game on, then I choose PlayStation for the controller alone.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#42
I appreciate the in-depth look but i will say that it really isn't necessary and these things are completely openable, cleanable, operatable, and repairiable in most cases. I have opened, cleaned, operated on and repaired many of them. (except for the rubber pads, if they go ...you're kinda fu...deged)

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#43
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

I'm not certain how outdated it is. I'm certainly happy with it, and I imagine it adds workload to the console.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#45
post #41
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

Owning both systems, this makes a noticeable difference when playing games. All other things being equal, if I get a choice of which system to play a game on, then I choose PlayStation for the controller alone.

That’s how I feel. I like both controllers, but the PlayStation controller for me is the most ‘next-gen’ thing about the consoles.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#46
post #16

> Nintendo established the blueprint for gamepads in 1985 with the iconic rectangular Nintendo Entertainment System I'm pretty sure they did it two years before with the famicom gamepad.

Right, but Famicom is just the Japanese name for the NES, which, as you say, debuted in Japan first.

The NES actually had a pretty different shell, removable controllers, one audio channel less, and some other hardware differences.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#47
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

I have both an XBOX Series X and a PlayStation 5.

Maybe I am too old, but I hardly feel any differene.

I am not saying it is not there, I am saying I cannot feel it.

The only difference is in the triggers, where you have to press more or less on the PS5.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#48

DualShock controllers are the best, tactile, haptic feedback and gyroscope Nintendo's joycons also pretty novel, you just clip them on your console in/out and you unlock new ways to play, OP should have included them too, I'm curious now.. a shame its build quality is one of the worst of this decade Xbox's one is pretty basic and conservative, wich is a shame..

I don't want controllers to keep changing. I love the Xbox controller. I also have a PS5 and a switch, but those controllers don't feel good in my hand. The PS5 haptics don't add much IMO, but hurt battery life enough that I'd rather just turn them off.

My main complaint with the PS5 controller is that it's a terrible remote control for streaming services. The triggers are constantly being activated just by setting it down on its back and if it falls on its front the sicks move causing video to fast forward or rewind. It seems to fall off the arms of chairs and couches easily too. When you're holding it like a controller though it's fine.

My minor complaint is that it came with two internal microphones, but thankfully it's very easy to open the controller up and rip them out.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#49
post #43
post #39

One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…

I'm not certain how outdated it is. I'm certainly happy with it, and I imagine it adds workload to the console.

well it is objectively outdated based on the different tech and capabilities.

now as to if these are something you want or need is another question.

Re: A look inside the SNES, PS5, and Xbox controllers with CT scans

#50
post #23

Earlier quoted context omitted.

I seem to remember N64 joysticks were somewhat fragile. Many of my friends as a kid had controllers with a joystick that had lost all springiness and barely responded to input. I have not are that on any other controllers, even cheapo xbox360 clone controllers from AliExpress.

N64 controllers had an issue where once the lubricant dried out the joystick began grinding it's contained bowl into dust. It's not a springiness issue as much as it is a holder destruction. Massive design flaw.

kitsch bent makes a very good (injection molded, i believe) clone of the whole assembly. the controllers i did a few years ago actually only needed the bowl replaced. with a bit of silicone lubricant dabbed onto the places where plastic grinds together, they feel practically new again.

worlds apart from those awful gamecube style sticks that make playing quite a few games impossible.

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