One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
A look inside the SNES, PS5, and Xbox controllers with CT scans
41–50 of 138 posts
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#42Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#43One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#44Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#45One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Owning both systems, this makes a noticeable difference when playing games. All other things being equal, if I get a choice of which system to play a game on, then I choose PlayStation for the controller alone.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#46> Nintendo established the blueprint for gamepads in 1985 with the iconic rectangular Nintendo Entertainment System I'm pretty sure they did it two years before with the famicom gamepad.
Right, but Famicom is just the Japanese name for the NES, which, as you say, debuted in Japan first.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#47One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Maybe I am too old, but I hardly feel any differene.
I am not saying it is not there, I am saying I cannot feel it.
The only difference is in the triggers, where you have to press more or less on the PS5.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#48DualShock controllers are the best, tactile, haptic feedback and gyroscope Nintendo's joycons also pretty novel, you just clip them on your console in/out and you unlock new ways to play, OP should have included them too, I'm curious now.. a shame its build quality is one of the worst of this decade Xbox's one is pretty basic and conservative, wich is a shame..
I don't want controllers to keep changing. I love the Xbox controller. I also have a PS5 and a switch, but those controllers don't feel good in my hand. The PS5 haptics don't add much IMO, but hurt battery life enough that I'd rather just turn them off.
My minor complaint is that it came with two internal microphones, but thankfully it's very easy to open the controller up and rip them out.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#49One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
I'm not certain how outdated it is. I'm certainly happy with it, and I imagine it adds workload to the console.
now as to if these are something you want or need is another question.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#50Earlier quoted context omitted.
I seem to remember N64 joysticks were somewhat fragile. Many of my friends as a kid had controllers with a joystick that had lost all springiness and barely responded to input. I have not are that on any other controllers, even cheapo xbox360 clone controllers from AliExpress.
N64 controllers had an issue where once the lubricant dried out the joystick began grinding it's contained bowl into dust. It's not a springiness issue as much as it is a holder destruction. Massive design flaw.
worlds apart from those awful gamecube style sticks that make playing quite a few games impossible.