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The Password Game

neal.fun

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Re: The Password Game

#362

For anyone else who was struggling to make the leap year work with all the other math: 0 is a leap year. For anyone else struggling with how to make the country name work with roman numerals or element names, you can lowercase the country name then it doesn't count as a roman numeral nor element. If your chess move is illegal, make sure you're also notating the effect of the move (Nxe6 for N captures on e6, not just…

I cycled through _so_ many hex colors and youtube videos. I found that searching the length in the youtube search bar led to plenty options. I even chose to exclude 'x' which was _so_ dumb as I had to switch my XXXV to a V and VII, making life much harder for myself.

Ultimately I finally got a password with length 211, including the current time, that fit all of the rules!

[spoiler] the final step has you re-type your password to "confirm" it, in an impossible amount of time [/spoiler]. What a frustrating ending!!!

Re: The Password Game

#363

Earlier quoted context omitted.

Can you please tell me? I've been stuck on it for an hour and a half.... I really need help ;-;

tl;dr K = King Q = Queen B = Bishop R = Rook N = Knight Pawns have no letter . You append a "+" to the end when it is a check move You append a "#" to the end when it's a checkmate move You add an "x" when your move eats another piece . Examples - Moving a rook to g6: Rg6 - Moving a queen to d7 which eats a piece: Qxd7 - Moving a bishop to a3 which checks the opponents king: Ba3+ - Moving a pawn to e5: e5 - Moving a…

Thanks for this. What if two rooks can both get to e5, how do you disambiguate?

Re: The Password Game

#368

Earlier quoted context omitted.

tl;dr K = King Q = Queen B = Bishop R = Rook N = Knight Pawns have no letter . You append a "+" to the end when it is a check move You append a "#" to the end when it's a checkmate move You add an "x" when your move eats another piece . Examples - Moving a rook to g6: Rg6 - Moving a queen to d7 which eats a piece: Qxd7 - Moving a bishop to a3 which checks the opponents king: Ba3+ - Moving a pawn to e5: e5 - Moving a…

Thanks for this. What if two rooks can both get to e5, how do you disambiguate?

Using the column they are on, or the row if they are both on the same column. For example Rac8 moves a rook from a8 to c8, R1d2 moves it from d1 to d2.

Re: The Password Game

#369

Earlier quoted context omitted.

Can you please tell me? I've been stuck on it for an hour and a half.... I really need help ;-;

tl;dr K = King Q = Queen B = Bishop R = Rook N = Knight Pawns have no letter . You append a "+" to the end when it is a check move You append a "#" to the end when it's a checkmate move You add an "x" when your move eats another piece . Examples - Moving a rook to g6: Rg6 - Moving a queen to d7 which eats a piece: Qxd7 - Moving a bishop to a3 which checks the opponents king: Ba3+ - Moving a pawn to e5: e5 - Moving a…

There are few more.

Rae1 - rook a to e1. if two rooks on the first line can move to e1. R4d4 - if two rooks on the 4th line can go to d4. Ngxh2# - the knight from g captures on h2 with checkmate.

Nd2e4 - In a rare case that there are 3 knights that can go to a single square

Pawn captures are denoted as exd5 (pawn on the line e captures a pawn on d5) even if there is only one pawn that can make a capture.

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