I know this isn't the point of Folia's test, but: > During the period when 1,000 players were online, we reached a maximum of ~7.9GB/s heap allocation and our GC was hovering around 2-3GB/s when averaged over a minute. As someone who dealt with soft-realtime telephony stuff, this makes me want to scream in horror. It seems like the platform really hurts the performance here. In an average second with that many player…
But then again, Notch never claimed to be a great programmer.