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Making Figma better for developers with Dev Mode

figma.com

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Re: Making Figma better for developers with Dev Mode

#91
post #42

I ran a design team, and many really struggled with Sketch -> Figma transition, and took a long time. I welcome many of the new features. It's great for designers who are more technically oriented, though enterable input fields would be nice. I do wonder how non-technical designers are going to feel. The learning curve is definitely going higher. I'm worried about the rather pricey per / seat cost. There are far more…

How do you differentiate between a developer and an engineer?

Fairly sure they mistyped, and "engineers" should be "designers". Otherwise that is indeed a very confusing statement.

There's usually multiple developers/engineers for every designer on a team, so bringing them in to the product with features that require full privileges would certainly be a lucrative move for Figma.

Re: Making Figma better for developers with Dev Mode

#93

I just want to be able to download the original, full quality, uncropped version of an image. And to have built-in options for compressing images. Also I hope dev mode prevents designers from locking/hiding elements and layers, which makes it very difficult to export the elements you actually need.

I miss Sketch. Something I thought I'd never say

Why? It is still around and it is better than it ever was.

Re: Making Figma better for developers with Dev Mode

#94

Has anyone else worked with teams where their entire idea of "product" was to create 100s of designs in Figma, and then just hand them to developers? What started this mentality?

Yes, I had a freelance client for a website like this somewhat recently. The best part was whenever we had to spend extra time to make something look right, I was told that "it should be fast and easy, just follow the figma exactly" - which of course, did not work, because css does not render in browsers the way the figma designer looks.

Re: Making Figma better for developers with Dev Mode

#95
The VS Code extension looks cool but I don't understand Dev Mode. Are you saying you could not click on elements in Figma to see the properties before? How do you edit things?

Considering my question I'm obviously not a Figma user so maybe I've misunderstood it.

Re: Making Figma better for developers with Dev Mode

#96
Taking away the INSPECT tab and then charging me $25 per seat to use its replacement is insane to me. I love the integrated feel of having these things in Figma, but these paywall barriers are becoming a big adoption issue for my design and eng team.

Last year we all kind of switched to Figjam from Miro and it's been a good transition — and the Net Dollar Retention of Figma is insanely high at 200%+. So they probably want to keep that going... but this just seems like too hard a squeeze.

Re: Making Figma better for developers with Dev Mode

#97

Earlier quoted context omitted.

I miss Sketch. Something I thought I'd never say

Why? It is still around and it is better than it ever was.

I don't think one can own a sketch license anymore can? I believe they switched for a subscription model.

Re: Making Figma better for developers with Dev Mode

#98

Earlier quoted context omitted.

I doubt it's adobe flexing its muscle, afaik, the DOJ is still looking into the Adobe/Figma merger. Currently Figma and Adobe are operating independently.

One under-appreciated effect of the announcement last year has been the attention and resources that have been directed toward Figma's upstart, open-source competitor Penpot. I tried Penpot back in the fall, and while it was impressive for an open-source tool, I definitely didn't see it challenging Figma anytime soon. Fast-forward nine months, and Penpot has a boatload of new features as well as its own conference co…

I love Penpot!!!

They had Wrap before Figma. They have Flex and Grid!

https://www.youtube.com/watch?v=VchMDD0PrZE

Re: Making Figma better for developers with Dev Mode

#99

Earlier quoted context omitted.

How do you differentiate between a developer and an engineer?

Fairly sure they mistyped, and "engineers" should be "designers". Otherwise that is indeed a very confusing statement. There's usually multiple developers/engineers for every designer on a team, so bringing them in to the product with features that require full privileges would certainly be a lucrative move for Figma.

Yup, I meant to say there are more engineers than designers. Figma was great because we didn't have to worry about seat count cost for engineers.

Re: Making Figma better for developers with Dev Mode

#100

Has anyone else worked with teams where their entire idea of "product" was to create 100s of designs in Figma, and then just hand them to developers? What started this mentality?

Yes, and this made me hate Figma. Literally my only interactions with it have been getting dropped into some file with dozens of screens and maybe if I'm lucky they've zoomed it to the thing I'm implementing. I have no idea how its supposed to work but that was awful.
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