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Making Figma better for developers with Dev Mode

figma.com

51–60 of 238 posts

Re: Making Figma better for developers with Dev Mode

#51

Hey all! Emil here from the Figma team that brought you Dev Mode and Figma for VS Code today! Really interested to hear what you think and also here to answer your questions. We are super excited to invest more into developers in the future, today is just the start of that!

Great work!

Re: Making Figma better for developers with Dev Mode

#53
post #42

I ran a design team, and many really struggled with Sketch -> Figma transition, and took a long time. I welcome many of the new features. It's great for designers who are more technically oriented, though enterable input fields would be nice. I do wonder how non-technical designers are going to feel. The learning curve is definitely going higher. I'm worried about the rather pricey per / seat cost. There are far more…

> I do wonder how non-technical designers are going to feel. The learning curve is definitely going higher.

how would this impact them? just use figma as usual i would assume

looking forward to giving this a spin, our design team tends to go the iterative artboard style with everything...so sussing out values can be a pain

Re: Making Figma better for developers with Dev Mode

#54
post #42

I ran a design team, and many really struggled with Sketch -> Figma transition, and took a long time. I welcome many of the new features. It's great for designers who are more technically oriented, though enterable input fields would be nice. I do wonder how non-technical designers are going to feel. The learning curve is definitely going higher. I'm worried about the rather pricey per / seat cost. There are far more…

Right now I can let devs with free accounts view files with the inspect tab and leave comments. If it works like that it shouldnt increase costs.

Re: Making Figma better for developers with Dev Mode

#55

Hey all! Emil here from the Figma team that brought you Dev Mode and Figma for VS Code today! Really interested to hear what you think and also here to answer your questions. We are super excited to invest more into developers in the future, today is just the start of that!

Great work!

Thanks Raphael <3

Re: Making Figma better for developers with Dev Mode

#56
post #42

I ran a design team, and many really struggled with Sketch -> Figma transition, and took a long time. I welcome many of the new features. It's great for designers who are more technically oriented, though enterable input fields would be nice. I do wonder how non-technical designers are going to feel. The learning curve is definitely going higher. I'm worried about the rather pricey per / seat cost. There are far more…

I doubt it's adobe flexing its muscle, afaik, the DOJ is still looking into the Adobe/Figma merger. Currently Figma and Adobe are operating independently.

Re: Making Figma better for developers with Dev Mode

#57
post #40

Earlier quoted context omitted.

What's worse is treating engineers like "just implement the mockup eyeroll " but then the logic of the mockup makes no sense with real data or product. I'd rather have a napkin sketch that we can work on together vs throwing pictures over the wall. As impressive as it is, I feel like Figma makes this situation worse. It's like "see we've figured it all out devs, look how nice this looks. No discussion needed"

they always use text that is ideally sized in mock-ups but completely falls over when real data is used in a responsive web app. My favorite is when design adds data to a mock-up that we don't actually have. My company is, admittedly, a bit of a joke. Also up there: design giving us mock-ups that are a composite of shit that needs done today and future shit they still haven't decided on. And then demand review approv…

> responsive web app

That's my favorite - if you mention responsive or how things should wrap or cascade you get the blank stares or "we aren't solving for mobile right now"

Re: Making Figma better for developers with Dev Mode

#58

Timed perfectly with their conference. Bravo!

I'd love to have been a fly on the wall during the planning and development of this deadline-driven functionality. How many compromises were made to hit the conference date? What was left out? How much overtime or death march work did the team suffer? Did the team eat their own dog food?

Re: Making Figma better for developers with Dev Mode

#59
post #40

Has anyone else worked with teams where their entire idea of "product" was to create 100s of designs in Figma, and then just hand them to developers? What started this mentality?

What's worse is treating engineers like "just implement the mockup eyeroll " but then the logic of the mockup makes no sense with real data or product. I'd rather have a napkin sketch that we can work on together vs throwing pictures over the wall. As impressive as it is, I feel like Figma makes this situation worse. It's like "see we've figured it all out devs, look how nice this looks. No discussion needed"

My favorite is when the designer doesn’t have a good idea of what’s feasible to implement on the target platform and just designs whatever, leading to a boatload wasted time.

Don’t get me wrong, I have a ton of respect for good designers, but the best designers are those with a slight technical lean who are willing to design around e.g. built in customization on UIKit widgets instead of full wheel reinvention everywhere.

Re: Making Figma better for developers with Dev Mode

#60
post #5

2023: available for all user 2024: separate license for Dev Mode I guess Figma trying to get more paying customers Edit: feel a bit Adobe vibe

It's free for all paid plans even after 2023. The only pricing change is that you can add "developer" role users who have access only to dev mode for a cheaper price than an editor.

Right, but the pitch previously was that you paid for designers, and everyone else can view for free. Now it looks like they're locking all future view-only features behind a paywall.
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