Earlier quoted context omitted.
I think that you misunderstand my point here. As far as the UI goes, the critical distinction is not about how it looks on screen or how it is rendered, it's about modal versus nonmodal user interfaces. I happened to side with Larry Tesler on this: "don't mode me in!" As far as Emacs goes, I was more thinking about its strange set of user interface conventions and terminology, which pre-date (and conflict with) indus…
All text editors are modal editors though, all text editors have a command mode and an input mode. In (q)ed/ex/vi and their direct and/or spiritual successors, you'll reach Command Mode by pressing Escape. In Emacs, it's Ctrl/Alt/Meta. In Acme, it's the mouse. Even editors which (almost?) follow the CUA standards have a Command Mode - using the Ctrl modifier key.
All editors have commands of some kind, yes. Otherwise, it's not an editor.
But holding down a modifier key is not a mode in the software. You could sort of argue it's a mode of the keyboard,. or of the key, but I think it's over reaching.
I've seen editors with no menus, no visible UI at all, just hotkeys that do stuff. It is still a UI even if it is not visible. There are apps for blind Windows users with no visible presence on the screen at all, such as the Qwitter Twitter client.
If pressing the Ctrl key suddenly made the app switch into a different type of operation until you pressed it again, that might count, but it doesn't. The app doesn't even need to know. It just knows "keycodes #F to #Z enter letters, but #A to #E are commands". There are no modes here.