The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
Why I started (and stopped) making games
41–50 of 77 posts
Re: Why I started (and stopped) making games
#42The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
Re: Why I started (and stopped) making games
#43The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
Unity had unreal are both excellent million $$ packages you can use for free(ish) that come with integrated editors and asset pipelines, massive plugin/package ecosystems and even one click playable templates.
What more do you want?
It takes too long to open the editor? Cry me a river! What do you want, a lean editor / hit code reloading / functional code only / truely free? Look at bevy or Godot.
I mean come on, this is the golden age of indie development for games, where literally anyone can make a game in like a days effort following a YouTube tutorial.
The tooling is bad. Pppohhfhfhfhfhttt.
This is like some saying they don’t use the internet because the speeds are too slow when they don’t have a free optic fibre literally from the provider to their door step.
Re: Why I started (and stopped) making games
#44Its the " unknown - unknowns " that'll get you every time. From somebody who has an interest in game design , development and worked on a few released titles. Those games just don't look to be any fun ? Its a mistake that a lot of independent developers make : trying to make games , that have the semblance of classic games. Part of this comes from the learning process as well - it takes a lot more to create 3d conten…
>Chasing novelty for the sake of novelty is silly. Gameplay mechanics often don't work out the way you plan in your mind. I find that bottom-up design is much more effective.
But I guess that's the thing about game design. There is no one true blue answer, and it ultimately comes down to how you approach problems in general. I'm guessing some are just really good at deeply analyzing a game and polishing up their own variation of that game, while others are better off learning concepts and then drawing their own experiences together rather than following a tight template.
(Note: this ofc can vary even in the same person, from genre to genre. I'm sure some fighting game experts can design their own fighting game down to the number of frames per attack per character. but also can't figure out a basic game loop for an FPS.)
Re: Why I started (and stopped) making games
#45Anyone here that makes games for fun or on the side?
I work in professional spaces as an engine/graphics programmer for some 7 years now. But I've also been doing stuff on the side. Nothing serious tho, so no links to show you.
Thing is, the kind of game I want requires some competent art and at this point I think it's better for me to learn that. So while (very very slowly) planning my game and learning knowledge professional, I want to do some classes in art for a few years, and hopefully by that time I can start to make a game that will truly wow people. The kind that makes you say "wow, this was made by 1 person?". That's my goal. Don't care if it takes 2 months or 10 years, but I feel like I already lost so much time.
(note: I'm not opposed to help. Far from it. But I have nothing to offer and all my friends aren't really doing that kinda thing. I imagine the art I use may not even be final art. Just enough to show I'm serious and maybe attract an artist who actually knows what they are doing).
Re: Why I started (and stopped) making games
#46Granted, we were tied by not being allowed to purchase assets due to copyright but even finding useable free assets took most of the dev time. I'm curious how AI will improve this but it's definitely something for programmers to have in mind when starting out. It looks so easy in tutorials/courses when they have an asset pack ready to go and can build the core game mechanics in a few hours. The reality is a little different.
Re: Why I started (and stopped) making games
#47Anyone here that makes games for fun or on the side?
I made this sprite scaler game here https://eri0o.itch.io/dont-give-up-the-cat I usually make these small games because I find easier to scope and plan and finish. Some I attempted with bigger scope remain unfinished.
Re: Why I started (and stopped) making games
#48Anyone here that makes games for fun or on the side?
I do little game programming on the side. I don't program that much anymore on my day job so these little 1-2 kLOC projects with a quick feedback loop are quite enjoyable. Nothing complicated, really. Wolf3d-style, puzzles, etc. Because these are mostly made to have some computer-related fun together with my daughter, they don't really need that boring kind of polish a real game requires. So it's pure fun. After maki…
Re: Why I started (and stopped) making games
#49Anyone here that makes games for fun or on the side?
I made https://crooked.notabot.ai - a relaxing puzzle game about Lines & Angles The game rules are actual math, and the puzzles turned out to be fun for kids as well as mathematicians (from my friend circle)!
Re: Why I started (and stopped) making games
#50Anyone here that makes games for fun or on the side?
Yes, I am working on https://advinsula.com - Adventure Island MMO RPG. Free turned based browser game.