Why I started (and stopped) making games
austinhenley.com
Why I started (and stopped) making games
1–10 of 77 posts
Re: Why I started (and stopped) making games
#2Unfortunately Unreal Tournament became extremely popular right after this and thirteen year old me couldn’t wrap his head around C++, and didn’t have anyone to help me, so my learning journey ended for about 12 years or so until I learned to code in my mid 20s. I’ve still never picked up video game design again, despite consuming them a decent amount. Stuff just got too complicated.
Re: Why I started (and stopped) making games
#3Re: Why I started (and stopped) making games
#4Anyone here that makes games for fun or on the side?
Re: Why I started (and stopped) making games
#5Anyone here that makes games for fun or on the side?
It's a great way to learn a lot, and it has definitely helped me with how I approach problem solving and software design in my day job.
Re: Why I started (and stopped) making games
#6Re: Why I started (and stopped) making games
#7Anyone here that makes games for fun or on the side?
If one works alone on a game, they may find that they keep solving technical problems, without actually producing a game, but rather, producing an engine. If one works in a team, and nobody takes a creative lead, the same thing happens - technical advancements in the game, but no content.
In the right conditions (either a balanced team, or a single dev who enjoys both aspects), game development is fantastic - from the engineering perspective, game development is a very challenging (in an interesting way) field. But I think it's not easy to find the right context.
Re: Why I started (and stopped) making games
#8Anyone here that makes games for fun or on the side?
Re: Why I started (and stopped) making games
#9The reason I stopped making games... The tooling! It takes way too long to open Unreal Engine, or to do anything within its UI, and Unity gives me "bad vibes" (technical term) any time I open it. I know these days there are other engines, but I started my programming journey by learning game engines, and perhaps I should have learned programming properly before jumping into game programming.
Re: Why I started (and stopped) making games
#10Anyone here that makes games for fun or on the side?
I do agree with this sentence on the article > as the menu you can see in my game (which is very unpolished) took as much as the game itself.