This feels like retro Internet, I love it.
ELO Everything
71–80 of 106 posts
Re: ELO Everything
#72Re: ELO Everything
#73Unironically, I want this, but for restaurants/stores/etc, essentially a replacement for Google Maps' helpful but deeply flawed one-to-five-star (but actually 4.0-4.9-star) rating system.
You want restaurants to be rated by random people who have never been to them?
Re: ELO Everything
#74Re: ELO Everything
#75Ruiners of all good things incoming... It's cool, but dealing with bad-faith participants is what is really difficult about these types of exercises. It works great until the hurt people find it, and then the hurt people hurt people -- perpetuating their sadness unto others by upvoting the bad things.
Naah, it's simple things like these that are fun. Choosing Rice instead of Einstein was the highlight of my day.
Re: ELO Everything
#76"The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess." [1] Each outcome adjusts the winner's and loser's Elo ratings according based on the current difference. For example: - A 1500 elo beats a 1300 elo. The winner gains 5 and the loser loses 5. - A 1300 elo beats a 1500 elo. The winner gains 15 and the lower loses 15. The math is such that a 100 poin…
Re: ELO Everything
#77Re: ELO Everything
#78Ruiners of all good things incoming... It's cool, but dealing with bad-faith participants is what is really difficult about these types of exercises. It works great until the hurt people find it, and then the hurt people hurt people -- perpetuating their sadness unto others by upvoting the bad things.
Re: ELO Everything
#79"The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess." [1] Each outcome adjusts the winner's and loser's Elo ratings according based on the current difference. For example: - A 1500 elo beats a 1300 elo. The winner gains 5 and the loser loses 5. - A 1300 elo beats a 1500 elo. The winner gains 15 and the lower loses 15. The math is such that a 100 poin…
I wonder if ELO makes sense for something like this that is so inherently unstable/not-normally distributed? I.e., in chess, if you're playing an opponent whose rating is +800, you have less than 1% chance of beating them. But in this case, we have Peppa Pig currently at 1875, vs. the BMW 3 series at 1072. Can we really say with any confidence that Peppa would beat the BMW 99 times out of 100? It seems unlikely that…
I.e. a scissors-paper-rock scenario.