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Planescape: Torment pitch document (1997) [pdf]

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Re: Planescape: Torment pitch document (1997) [pdf]

#41
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

> Well, I did not expected this level of honesty about what target audience really want. IIRC it was the other way around, the pitch document went overboard with that because it was what the executives/publisher believed audiences would want :-) Remember this wasn't the design document but the document to convince those with money to spend that money to make the game.

IIRC the game does have a couple of female characters that could be seen as catering to that kind of a stereotype, at least in terms of appearance if not necessarily the story.

But I also got the overall vibe that the pitch document goes overboard in terms of emphasizing that aspect as well as other kinds of shallow badassery such as the violence of the game.

The pitch document also makes a big fuss about "ego masturbation" and the "player's power fantasy", and how the main character and his destiny are the centrepieces of everything. But that's not the vibe I got from the game at all. The main character is obviously at the centre of a lot of things, and I think the games does allow you to play selfishly. But I don't think the game really directs you towards that, let alone glorifying the character or the results of his past actions. Those parts of the pitch document read really weird to me.

The game does of course make a point of being morbid and gruesome, even macabre. But I think the game does that with a lot less bravado than the pitch document suggests.

But then, it is a pitch document, and not even marketing for the finished product.

Re: Planescape: Torment pitch document (1997) [pdf]

#42
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

I was skeptical at first, but the babes are even undead? Truly this must be the RPG of a generation

Ahh Morte.

Re: Planescape: Torment pitch document (1997) [pdf]

#43
post #3

What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years! I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so o…

The Torment enhanced edition plays great on the iPad. I assume there is an Android release too.

Re: Planescape: Torment pitch document (1997) [pdf]

#44
post #3

What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years! I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so o…

I purchased "Planescape: Torment: Enhanced" in Google Play on my Amazon Fire tablet a couple years ago. Probably missed out on a few keyboard shortcuts, but like you I don't sit at the computer for gaming much anymore.

Re: Planescape: Torment pitch document (1997) [pdf]

#45
post #24
post #20

Earlier quoted context omitted.

Both human and Asian? That’s real representation.

Don't know why you're flagged, that's hilarious. The PDF literally lists "Asian" as a category of babe alongside "Undead" and separately from "human".

Can't recall any Asian character from the game though.

Time for an "Asian babes" mod I guess.

Re: Planescape: Torment pitch document (1997) [pdf]

#46

Earlier quoted context omitted.

Well, if there's one game worth your time, PS:T is probably it. Arguably one of the best cRPGs of all time.

People have rose tinted glasses when they talk about old games. PS:T was a cut above the other cRPGs of its time mainly because it had adequate writing and an engaging story when most other cRPGs were trite. Still everything after Raven’s maze is just average until the ending where it gets good again and the gameplay outside of dialogue is frankly uninteresting. It’s in a lot of way like the original Dark Soul whose…

The "game" part isn't very good and arguably it's more "interactive fiction" than "game", but I don't think this has anything to do with the age of it – this is the case for quite a few RPGs that focus more on the story, including newer ones. These kind of games trailing off a bit towards the end is also somewhat common.

There are also very few cRPGs of the same type; maybe about 20 in total? Note I don't consider all these first-person action-RPGs the same "type"; it's cool if you're in to that, but I'm not really.

At any rate, I don't think it's a perfect game, but IMHO it holds up very well.

Re: Planescape: Torment pitch document (1997) [pdf]

#47
post #18
post #11

>> Tons of Total Babes: This game will have lots of babes that make the player go “wow.” >> There will be fiendish babes, human babes, angelic babes, asian babes, and even undead babes. Well, I did not expected this level of honesty about what target audience really want. It almost like finding "and its also addictive, in most profitable kind of way" in Marlboro brand pitch deck. Its kinda refrshing.

Then a few sections later > Babes: Think babes. Then think more babes. Slightly different times :)

It strikes me as not a little weird that the word for a hot, sexy member of either sex is the same as a word for a very, very small child.

Like, "Why, hello there, infant." dogwhistle

Re: Planescape: Torment pitch document (1997) [pdf]

#48
post #28

Earlier quoted context omitted.

People have rose tinted glasses when they talk about old games. PS:T was a cut above the other cRPGs of its time mainly because it had adequate writing and an engaging story when most other cRPGs were trite. Still everything after Raven’s maze is just average until the ending where it gets good again and the gameplay outside of dialogue is frankly uninteresting. It’s in a lot of way like the original Dark Soul whose…

>It’s in a lot of way like the original Dark Soul whose last half is so aweful I’m not sure the awesome first one is enough to redeem the game. What are you talking about? I've never heard this take before. I found it fantastic all the way through. Maybe introducing the lord vessel was a poor design choice, but it's a minor fault.

There’s lots of praise for the connected, looping level design, and I see claims that the lord vessel ruins that… but most of their subsequent games featured easy teleportation, right? Walking around gets old, IMO.

Re: Planescape: Torment pitch document (1997) [pdf]

#49
post #6
post #5

Earlier quoted context omitted.

Seems like this is the problem Steam Deck solves.

How do you replace a mouse with it? Is it with a touchscreen or knobs on the side? I think I would still miss a mouse for precision and speed with that ..

There are capacitive touchpads on both sides of the deck, but calling them that really sells them short. It has an extensive controller mapping system. I play a lot of strategy and RTS games, and they can be set up with a wide variety of customizable overlays and haptics, that you can mix with button-chording as desired
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