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Python for iOS

pythonforios.com

21–30 of 43 posts

Re: Python for iOS

#21
post #2

why it is not a free app?

Because the developer worked to make it and, and he doesn't feel that he did it for the lulz...

The real question is: why the sense of entitlement?

Re: Python for iOS

#23
post #4

Nice. So, it's possible to integrate the interpreter on iOS? My app http://worqshop.com has the Python editor (with syntax highlighting) and GitHub support. But, no interpreter!

This looks neat, but does it support other Git repos or just Github?

Re: Python for iOS

#24
post #21
post #2

why it is not a free app?

Because the developer worked to make it and, and he doesn't feel that he did it for the lulz... The real question is: why the sense of entitlement?

> The real question is: why the sense of entitlement?

... on a platform that is definitely not free/open, and definitely not on the low end of the price scale.

"Free" software is great, except for the expectations some bring that everything should be free, and nobody should profit from their efforts - except for Apple apparently.

I use a mix of Apple products and F/OSS software, and I am happy to pay for quality products when they satisfy a need, especially from small or independent developers.

Re: Python for iOS

#25
post #18

Earlier quoted context omitted.

Because it takes serious effort to do it. I'm glad they did it. 3 dollars is nothing compared with the value I got from being able to use python on my phone.

I grant that "Python for iOS" took serious effort, but I am sure "Python" took more effort. Still Python is free.

Python is free because the creator wanted it to gain traction. This app costs money because the creator wants to charge for it. No other considerations are relevant really.

Re: Python for iOS

#26
This is very interesting. If anyone is interested I've embedded Python on Android with support for the standard library. I actually wrote a 2D game platform similar to Corona (http://www.anscamobile.com) but almost entirely written in Python. You can use PyDev to develop and it looks/runs the same on the device. As a demo I wrote a simple free game (https://market.android.com/details?id=com.gravityfour.game.c...).

I have been thinking what to do with the code and how to release it. I want to open-source it and see what people do with it. I think it has a lot of potential to compete with Corona. It is in a prototype-ish state at the moment. If anybody is interested in helping send me an email :).

I realize "Scripting Layer for Android" exists but I wanted to combine native code with Python easily.

Re: Python for iOS

#27
post #26

This is very interesting. If anyone is interested I've embedded Python on Android with support for the standard library. I actually wrote a 2D game platform similar to Corona ( http://www.anscamobile.com ) but almost entirely written in Python. You can use PyDev to develop and it looks/runs the same on the device. As a demo I wrote a simple free game ( https://market.android.com/details?id=com.gravityfour.game.c... )…

nice! i've been looking for a prototyping tool.

note that the email field in your hn profile doesn't show up publicly... you have to also put it in the about field.

Re: Python for iOS

#28
post #27
post #26

This is very interesting. If anyone is interested I've embedded Python on Android with support for the standard library. I actually wrote a 2D game platform similar to Corona ( http://www.anscamobile.com ) but almost entirely written in Python. You can use PyDev to develop and it looks/runs the same on the device. As a demo I wrote a simple free game ( https://market.android.com/details?id=com.gravityfour.game.c... )…

nice! i've been looking for a prototyping tool. note that the email field in your hn profile doesn't show up publicly... you have to also put it in the about field.

oops updated :)
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