Earlier quoted context omitted.
Foveated rendering is supported by default. Most apps will rely on the OS's renderer and not their own so they don't have to do anything with eye tracking to have it enabled. EDIT: See cma's comment below which adds more info: apps that use their own render still support foveated rendering too.
Exactly. If you want to do anything without going through Apple's benediction, you're shit out of luck. It's one more episode in the war on general computing, except somehow it's okay when Apple restricts what you can do with your three thousand five hundred dollar ski goggles.
Karl Guttag on Apple Vision Pro (Part 1)
21–30 of 105 posts
Re: Karl Guttag on Apple Vision Pro (Part 1)
#22> In many ways, the AVP can be seen as the “Meta Quest Pro done much better.” If you are doing more of a “flagship/Pro product,” it better be a flagship. Ok. I'm fine with being told "you aren't the target audience" but... name 5 things I would do with it if I bought one. Why would I put it on my face/what would I gain from it? Gaming? Productivity? What can it do that a screen + monitor + mouse + keyboard / iPad / i…
Re: Karl Guttag on Apple Vision Pro (Part 1)
#23What does it mean that guys like this and SadlyItsBradley were not invited to try the Vision Pro? Interesting to note that the experts in the state of the field were not given a chance to try it.
Neither really do product reviews as their main gig either.
Re: Karl Guttag on Apple Vision Pro (Part 1)
#24> In many ways, the AVP can be seen as the “Meta Quest Pro done much better.” If you are doing more of a “flagship/Pro product,” it better be a flagship. Ok. I'm fine with being told "you aren't the target audience" but... name 5 things I would do with it if I bought one. Why would I put it on my face/what would I gain from it? Gaming? Productivity? What can it do that a screen + monitor + mouse + keyboard / iPad / i…
Vision Pro presents theoretically unlimited size and number of screens to do categorically the same kind of things you'd do on an iPad/iPhone/Mac. As someone who likes to work with multiple monitors, at the least I see this enabling me to take my work on the go (coffee shop, library, plane) without significantly compromising my screen real estate.
Re: Karl Guttag on Apple Vision Pro (Part 1)
#25> Pancake (MQP) versus Asperical Refractive Optics (AVP) Guttag's section about the lenses not being pancake and being refractive only I think is wrong, Apple says: "combined with custom catadioptric lenses," which implies reflection is is used like with pancake. (source: https://www.apple.com/newsroom/2023/06/introducing-apple-vis... ) > It should be noted that the AVP displays about 3.3 times the pixels, has more a…
This is fascinating to me since I am getting vision corrective surgery soon, where could I learn more about this?
Re: Karl Guttag on Apple Vision Pro (Part 1)
#26Earlier quoted context omitted.
Foveated rendering is supported by default. Most apps will rely on the OS's renderer and not their own so they don't have to do anything with eye tracking to have it enabled. EDIT: See cma's comment below which adds more info: apps that use their own render still support foveated rendering too.
Exactly. If you want to do anything without going through Apple's benediction, you're shit out of luck. It's one more episode in the war on general computing, except somehow it's okay when Apple restricts what you can do with your three thousand five hundred dollar ski goggles.
All of this is: Apple taking further control of the experience.
Re: Karl Guttag on Apple Vision Pro (Part 1)
#27Anyone else worried that Vision Pro will simply be a large iPad and not macOS like, ie closed app store and not geared towards productivity? The fact that to run VSCode you need to mirror your own Mac simply boggles the mind, it's like Apple wants to cut off the potential of the device at the knees simply to continue selling services.
Productivity !== coding. Coding is a subset of productivity, but most jobs do not require coding.
I get that you want this to be something else, but a lot of people are incredibly productive on iPads today, and adding the ability to mirror your MacBooks screen means that this platform absolutely has a future in productivity.
HN has a lot of this attitude — “I can’t code directly on it so this is a toy” — and it’s always a laugh for me. There’s … other people? Who want to do other things?
Re: Karl Guttag on Apple Vision Pro (Part 1)
#28Earlier quoted context omitted.
Why worry ? It's already guaranteed to be the case. Apps will not have direct access to the cameras, meaning that the Vision Pro is destined to keep being a toy fully steered by Apple. You also cannot access any depth information, or anything that would make it useful as a general 3D computing device. You can't access eye tracking, so say good bye to foveated rendering. And since you can't have foveated rendering, we…
Foveated rendering is supported by default. Most apps will rely on the OS's renderer and not their own so they don't have to do anything with eye tracking to have it enabled. EDIT: See cma's comment below which adds more info: apps that use their own render still support foveated rendering too.
(source: "Discover Metal for immersive apps - WWDC23 - Videos - Apple Developer " https://developer.apple.com/videos/play/wwdc2023/10089/)
If they try to hide it by restricting access to reading the foveation texture, you can be sure anti privacy apps like Immersive Facebook will try tricks like recovering it from GPU timestamp queries (render two transparent triangles covering the screen in separate draw calls, find which took the longest, subdivide and repeat).
Re: Karl Guttag on Apple Vision Pro (Part 1)
#29> In many ways, the AVP can be seen as the “Meta Quest Pro done much better.” If you are doing more of a “flagship/Pro product,” it better be a flagship. Ok. I'm fine with being told "you aren't the target audience" but... name 5 things I would do with it if I bought one. Why would I put it on my face/what would I gain from it? Gaming? Productivity? What can it do that a screen + monitor + mouse + keyboard / iPad / i…
The propaganda for the Vision Pro is somewhat similar to various crypto bullshit in the past years: "you're not seeing the vision", while it stays a mostly useless tool.
Re: Karl Guttag on Apple Vision Pro (Part 1)
#30Excellent article, I look forward to the updates. As a Meta Quest 2 owner, and Android user, I'm a bit of an Apple-skeptic when it comes to their pricing on some products; but I have to acknowledge that while the Vision Pro seems mad-expensive on first reveal, it doesn't seem to be poor value going by the previews and specs, which seems to match the article's conclusions. That is where the Quest Pro seems to have fai…
I doubt we'll see such freedom on the Apple headset as it looks more of a "VR iPad" than a "VR iMac". If I know Apple well, sideloading apps will be a huge no-no and you'll only be able to run what Apple approves on it, so those hoping for immersive VR porn or other wild fantasies, might be left hanging.