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Gamification, life, and the pursuit of a gold badge (2021)

austinhenley.com

11–20 of 61 posts

Re: Gamification, life, and the pursuit of a gold badge (2021)

#11
I’m starting to feel like this recently with all the certification programs that are available.

AWS expert this, Microsoft that, and now the engineering regulatory body has micro-certifications and badges for CPD. I can get a micro-badge that says I’m good at project management, yay!

Re: Gamification, life, and the pursuit of a gold badge (2021)

#13
post #12

> Books don't even have a progress bar on them (at least physical ones don't yet) I find the idea that books don't have progress bars to be very amusing. Have the author never looked at a book with a bookmark in it from the side? :)

You don't even need a bookmark. Just open a book. It is a progress bar in itself.

Re: Gamification, life, and the pursuit of a gold badge (2021)

#14
post #13
post #12

> Books don't even have a progress bar on them (at least physical ones don't yet) I find the idea that books don't have progress bars to be very amusing. Have the author never looked at a book with a bookmark in it from the side? :)

You don't even need a bookmark. Just open a book. It is a progress bar in itself.

My parents hated it when I just bent over the uper corners of pages. Still do, to mark progress, and to mark interesting pages for later reference in text books.

Re: Gamification, life, and the pursuit of a gold badge (2021)

#15
I grew out of that stuff by age 23 or so but wasn't automatic. At some point I had an epiphany that it was the most ridiculous form of pursuit.

It's clear that the trend is about capitalizing on this addictive behavior, however. Is it possible to reject it without becoming depressingly jaded in the process? That's something I haven't been as successful with. Limiting Internet time is probably the best thing here, and you shouldn't base your self-worth on anything that involves fake Internet points.

Re: Gamification, life, and the pursuit of a gold badge (2021)

#17
Self-promo: If you're interested in the rise of gamification, how it works (and doesn't work), and how it's being used in workplaces, schools, governments, and social media, I published a book last year called You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.

https://www.hachettebookgroup.com/titles/adrian-hon/youve-be...

I've been designing games for twenty years, and I'm CEO at Six to Start, the co-creators of Zombies, Run!, one of the most popular examples of gamification to date. I also originally trained as an experimental psychologist and neuroscientist.

The most prevalent forms of gamification, including the ones mentioned in this link, are ultimately based on behaviourism as a theory of motivation. It's not that points and badges and levels don't work – clearly they do, particularly for some people – it's that there are other ways people motivate themselves and others, and the better forms of gamification harness them.

Re: Gamification, life, and the pursuit of a gold badge (2021)

#18

I grew out of that stuff by age 23 or so but wasn't automatic. At some point I had an epiphany that it was the most ridiculous form of pursuit. It's clear that the trend is about capitalizing on this addictive behavior, however. Is it possible to reject it without becoming depressingly jaded in the process? That's something I haven't been as successful with. Limiting Internet time is probably the best thing here, and…

I think the important thing is having real responses from real people, and genuine interaction and discussion, whether or not that takes place through the internet or in your local pub. You can find a lot of people on HN, for instance, who are happy to lose points or even risk bans just to say what's on their mind in the event that it's unpopular.

Meanwhile, broader society (read: 19 year old girls) are fundamentally very susceptible to simplistic ranking strategies. HotOrNot, a grossly misogynistic, shallow, frankly evil concept piece built around ranking people's appearances, actually paved the way for everything that came after it in social media and online dating. The reason they're so susceptible is that they haven't had the experience of living in an offline world yet where they're seriously listened to and treated as something other than an object, or worse, an Object().

Re: Gamification, life, and the pursuit of a gold badge (2021)

#19
Replying to this more as a note to come back and read later, but it's been increasingly clear to me of late that the gold badges, awards, participation ribbons and similar don't really work for me, they poorly mimic the real feeling of solving a problem and fixing something. It's superficial. There's something irreplaceable about that that these things just miss entirely. The game is the puzzle you need to solve, it's an issue if treating things like a game rather than work, I guess. Once the puzzle is solved those awards feel like waste and don't matter. I guess that's why I find teaching myself how to code, as poor as I am at it, so addicting. You're constantly puzzle solving and addressing bugs. I don't need acknowledgement for it, they're often personal projects. I find that a lot of people need that sense of acknowledgement, though.

Re: Gamification, life, and the pursuit of a gold badge (2021)

#20
I know it's only semantics, but it kind of bugs me how the saying "level up your [regular life skills]" has become so prevalent the past few years.

Mainly because it give this illusion that once you've "leveled up" in something, you'll stay at that level forever - like in video games. But the truth is that all skills need to be honed and maintained, or else they will falter. Anyone that's been active in sports, music, art, etc. know that maintenance is the key, and that even then, you will not stay at the same level forever.

Gamification can be good for people that need structure, clear goals, and measurable progression. But it can also lead to sacrificing understanding for the sake of speed and execution - if that makes any sense? And also false expectations of what it takes to become the very best at something.

The leetcode/technical interview "grinding" culture is full of this.

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