This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see. [0] https://github.com/binji/binjgb [1] https://github.com/binji/pokegb [2] https://binji.github.io/raw-wasm/badgb/
McDonald's just dropped a brand new Game Boy game
211–220 of 340 posts
Re: McDonald's just dropped a brand new Game Boy game
#212>Just be sure to order some McDonald’s to support them. Who knows… if we keep eating McDonald’s, they might keep producing these oddball retro gaming related projects. >I, for one, will NEVER stop eating McDonald’s. You have my word. Uh... hail marketing! Nothing quite like getting nostalgia exploited for corporate profits. But hey, its important to support... uh... 'retro gaming?'
Re: McDonald's just dropped a brand new Game Boy game
#213Earlier quoted context omitted.
McDonalds makes ~$23 billion per year. You deserve something.
Please read the licensing terms in their GitHub repo first before making a comment.
Re: McDonald's just dropped a brand new Game Boy game
#214That would have been cool if they did a run of physical cartridges, with the box and everything. Limited Run Games does runs of physical Gameboy cartridges still. They have to restyle things to not have Nintendo branding, but it can be done.
Curious which technique they use to bypass the Nintendo logo on boot
But couldn’t you also write an exception in the emulator itself? (I’m actually not sure - just genuinely curious!)
Re: McDonald's just dropped a brand new Game Boy game
#215Re: McDonald's just dropped a brand new Game Boy game
#216- retro games cater to the demographic who would know who Grimace is.
- it makes news for novelty, if it was just another webgame there probably wouldn't be articles about it
- the target platform has virtual machines for every modern OS and the web, so maximum reach.
- the target platform has had decades of enthusiast development support, making IDEs and libraries.
- the target platform is fixed. No fear of some instruction or device being deprecated during development or in the future.
- the devs you could contract this out to would most likely have a depth of knowledge on the system. And any of their portfolio could be evaluated against others in a 1:1 fashion.
- It has "just enough" capability to make a game that can entertain a broad audience for the time it needs to.
- why not? just some fun.
Re: McDonald's just dropped a brand new Game Boy game
#217Earlier quoted context omitted.
Please read the licensing terms in their GitHub repo first before making a comment.
I have the right to stand up in front of a music performer, invite friends to come over and listen to the great show, receive expensive gifts from my friends for their great evening and then give nothing to the street performer. Its my right !
The fact that your friends in this scenario would weirdly shower you with expensive gifts after inviting them to watch a street musician perform doesn't negate the free advertising you've provided.
Re: McDonald's just dropped a brand new Game Boy game
#218This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see. [0] https://github.com/binji/binjgb [1] https://github.com/binji/pokegb [2] https://binji.github.io/raw-wasm/badgb/
If this is the same emulator ejected by GB Studio when it exports to web, that makes sense. All GB Studio projects on Itch.io likely use your emu too! https://itch.io/games/made-with-gb-studio 725 listed so far (lots of asset packs and tech demos I'm sure, but still.)
Re: McDonald's just dropped a brand new Game Boy game
#219This is using my gameboy emulator, binjgb[0], on the website! (well one of my gameboy emulators, heh [1][2]) It's been used as the emulator for GB Studio for a little while now, but I don't know how often people embed it in their websites, so it's really cool to see. [0] https://github.com/binji/binjgb [1] https://github.com/binji/pokegb [2] https://binji.github.io/raw-wasm/badgb/
Thank you for your emulators. I've used pokegb as reference to my own emulator, and used binjgb debugger to fix many issues.