I'm a bit underwhelmed. There are tons of QoL changes, but afaict there is little innovation. I would've expected at least a not grid-based zoning so that buildings on curves look more natural. All these empty pieces of land in between buildings look really bad and kind of force us to make grid cities. And that is not even an innovation, it was already present in the SimCity series. But some procedurally generated bu…
There are triangular buildings in the Steam Workshop that help a little bit, but it's tricky to place them right and they get repetitive quite fast as there aren't that many. Plus that solves just a small part of the problem anyway.