> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
I feel like I’ve been spamming this everywhere and any time I get the chance, but I really want people to join in and help define this experience with me for developers. https://github.com/tikimcfee/LookAtThat AR VR for iOS and macOS. Millions of glyphs. Instant control. There’s magic here. If this excites you, work with me and help make this a reality! I don’t have all of it in me. I wish I did. I don’t. I don’t hav…
A developer's view of Vision Pro
311–320 of 371 posts
Re: A developer's view of Vision Pro
#312> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
> For the past week I've been trying to explain to people how certain I am that doing work in headsets will become mainstream This gets at my main question about this: does it feel to you like it will be great for "doing work", which generally happens at discrete places, or something which will apply to life generally, which is the kind of (some would say dystopian) ideal of "augmented reality"? Or put another way, I…
Re: A developer's view of Vision Pro
#313Earlier quoted context omitted.
I'm not very skeptical on the "doing work" side of the question. (Though I do wonder about the price point.) But I am skeptical on the "doing life" side.
Yeah I don't think I'll be using one at dinner or hanging out in-person with friends any time soon, but there are a lot of non-work things I'd happily use it for. Gaming, TV, casual internet browsing, stationary exercise, socializing with people remotely (e.g. VRChat instead of Zoom/FaceTime), passing time on trains+planes, etc.
Re: A developer's view of Vision Pro
#314Earlier quoted context omitted.
It’s got a full M2 and (reportedly) 16 GB of RAM. In theory it’s capable. That doesn’t mean Apple will expose that. Maybe just not today. The original iPhone had a full OS capable of multitasking but it wasn’t a feature given to the user due to memory and battery constraints. We’ve now had it for years. This was the first we’ve seen of it, and I suspect the on device development story was not one they wanted to spend…
> Time will tell. The iPad can do development. Apple has proven it with Swift Playgrounds. But they still haven’t given us Xcode. So who knows. Apple announced just before WWDC the iPadOS versions of Final Cut Pro and Logic Pro, their professional media creation tools. We've all seen shows and listed to music (and podcasts) created with these tools. While most of the core functionality is the same between the Mac and…
Thats nothing compared to the bash build stages and custom permission setups, third party libraries, bespoke source code management scripts, ruby-based project initialization and preprocessing scripts I've seen amongst Xcode-based projects.
When those fail, you are troubleshooting through logs and at the filesystem level.
If the idea is a version of Xcode without those things but is otherwise fully featured, I think that is actually speaking about some future version of Swift Playgrounds.
Otherwise, "Xcode for iPad" is basically a jailed Mac VM.
Re: A developer's view of Vision Pro
#315Earlier quoted context omitted.
It’s got a full M2 and (reportedly) 16 GB of RAM. In theory it’s capable. That doesn’t mean Apple will expose that. Maybe just not today. The original iPhone had a full OS capable of multitasking but it wasn’t a feature given to the user due to memory and battery constraints. We’ve now had it for years. This was the first we’ve seen of it, and I suspect the on device development story was not one they wanted to spend…
apple is so determined to prevent any serious code execution that even ssh apps require janky workarounds just to provide a terminal emulation that still needs a second device to communicate with just to do any real work
Or are you speaking instead to a local terminal environment, like iSH or a-Shell on iPad?
Re: A developer's view of Vision Pro
#316Earlier quoted context omitted.
This is a valid question and should not be downvoted. Are we going to be able to create a large software project using it without carrying around a MacBook as well? It’d be nice to be able to run macOS when I travel and not have to bring my MacBook.
yes, its the difference between the headset being a bold new computer form factor, or just another peripheral. basically is it a laptop (fully independent), an ipad (excellent secondary device that can do focused work on it's own), or a smart monitor (peripheral with some built in usability)?
Re: A developer's view of Vision Pro
#317Earlier quoted context omitted.
would you recommend buying 2 and replacing your TVs with it? I'm legit thinking about this, because the home theater setup I'm looking at will cost nearly the same, but two of these + a great audio system would be amazing. The real question is, can you make two devices sync to each other simultaneously. Probably not I'm imagining
Shared space interaction was notably missing from the keynote. I'm very curious what the vision for the platform for it will be. Meta has put a lot of focus on it so there are a bunch of Quest apps and games where people inhabit the same phyiscal space and all the virtual objects are shared. I feel like it's essential for a platform like this to ultimately succeed, and curious that Apple appears behind Meta on this f…
Within an app, the challenge would be identifying they occupy the same space and mapping into the same coordinate system. Easier for VR mode than AR mode, where your mapping can be pretty arbitrary to the available bounds.
Re: A developer's view of Vision Pro
#318> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
any opinion on why Apple isn't dogfooding this by allowing their software and non-hardware teams to work remotely? Seems like that would be one way to prove it is legit
Re: A developer's view of Vision Pro
#319Earlier quoted context omitted.
And do you realize that’s by taking the displays off of your desk you can have more of them? Oh, at any size and any location you want. You can continue using the input devices you like but now have as many displays as you want and you can take it with you easily. You assume you will hate it, maybe you will. But maybe the future won’t involve dedicated furniture to put things on and cables connecting them. Maybe you’…
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