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A developer's view of Vision Pro

david-smith.org

221–230 of 371 posts

Re: A developer's view of Vision Pro

#221
post #86

Earlier quoted context omitted.

> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.

> Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone. The persistent framing of i-devices this way on HN, after all these years, is baffling to me. Tons of creation happens on them, or using them as a tool in service of creation, much of which would be harder or impossible with traditional computer. Just not a lot of software creation.

I've written about this https://blog.robenkleene.com/2019/08/07/apples-app-stores-ha...

I think the disconnect is in the type of creation, the higher-end production quality you want, rarer iOS devices are. And the corollary is, if you only care about the highest-end of creation, they essentially become invisible.

Re: A developer's view of Vision Pro

#222

That was a lot of words for nothing to say... To sum up the entire article in one sentence: The author got to play with the thing, and is very excited to develop software for it.

I think reviewers who don't get excited about Apple products stop getting invited to new Apple products.

Marco Arment was invited to WWDC as he is north a developer and operates a Mac focused blog. He is frequently very critical of Apple’s tools and actions. I don’t think Apple just invites ’yes men’

Re: A developer's view of Vision Pro

#223
post #20

> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…

would you recommend buying 2 and replacing your TVs with it? I'm legit thinking about this, because the home theater setup I'm looking at will cost nearly the same, but two of these + a great audio system would be amazing. The real question is, can you make two devices sync to each other simultaneously. Probably not I'm imagining

I hope it kickstarts more development in surround sound headphones. I live in a small condo and have a big 4K projector set up. But I can't reasonably do surround sound or turn up the volume. Apple Vision. + surround headphones would be awesome, or projector + many pairs of surround headphones for group experiences.

Re: A developer's view of Vision Pro

#224
post #200

> "Starting on Day One" > "I have been a “day one” developer for three of Apple’s platforms" > "I’m going to be a “day one” developer for the Vision Pro." > "The Economics of “Day One”" > "Look for Widgetsmith for visionOS from “day one”." it looks like a guy who is flexing his "day one" access and using it to advertise some vaporware, and the rest of the words in the blogpost are some fluff maybe gpt could make it

It doesn't take much to get "day one" access like he's describing. I was some random kid with a couple years of (completely self-taught, solo, using free tools) Mac OS X dev experience in 2008, and I had beta access to the SDK and could have had an app out on day one if I had been more disciplined. Same goes for both the iPad and the Apple Watch. The SDKs for both were easily available before the devices shipped.

Re: A developer's view of Vision Pro

#225
post #69

Earlier quoted context omitted.

> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.

If you count streaming a Mac running xcode, then yes.

If we count that then we count an iPad remote-deskoping into a Mac, which severly limits the actual use.

Re: A developer's view of Vision Pro

#227
post #20

> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…

Just wait until you get messages of "in-app purchases" and advertisements and they keep following you around.

Then the real world will feel like paradise.

Re: A developer's view of Vision Pro

#228
post #86

Earlier quoted context omitted.

> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.

> Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone. The persistent framing of i-devices this way on HN, after all these years, is baffling to me. Tons of creation happens on them, or using them as a tool in service of creation, much of which would be harder or impossible with traditional computer. Just not a lot of software creation.

The Mac is a "real computer" because it can be used to create new types of software and platforms, such as the Vision Pro.

iPad is not because it cannot be used to create the Vision Pro. It may still have advantages where it's better for some uses cases, but it still doesn't make it a general purpose computing device in the same way that a TV is better for watching videos than a Macbook, but a TV is not a "real computer".

Re: A developer's view of Vision Pro

#229
post #86

Earlier quoted context omitted.

> Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone. The persistent framing of i-devices this way on HN, after all these years, is baffling to me. Tons of creation happens on them, or using them as a tool in service of creation, much of which would be harder or impossible with traditional computer. Just not a lot of software creation.

I've written about this https://blog.robenkleene.com/2019/08/07/apples-app-stores-ha... I think the disconnect is in the type of creation, the higher-end production quality you want, rarer iOS devices are. And the corollary is, if you only care about the highest-end of creation, they essentially become invisible.

> I think the disconnect is in the type of creation, the higher-end production quality you want, rarer iOS devices are. And the corollary is, if you only care about the highest-end of creation, they essentially become invisible.

For producing stuff for computers or for industrial design (e.g. CAD or architectural drafting), yes. In other areas, tablets and phones are ubiquitous tools, and if they vanished tomorrow they wouldn't be replaced with e.g. laptops—they'd be replaced with paper, with various single-purpose devices, et c.

Re: A developer's view of Vision Pro

#230

Btw, how do any of these work for people with glasses? My vision is too bad to survive without them and I'm sure half the city dwellers around me are too.

You have to purchase (rumored to be expensive) magnetic clip-in prescription lenses, or use contacts. The device is too close to your face to fit glasses
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