I'm interested to try it, but there's a few things holding me back: 1. I tried working in my Oculus Quest for about a week (two years ago) and gave up because the resolution is way too poor, and it's too heavy. 2. The price tag. It looks like the Vision Pro is not a monitor/headset, but rather a computer + monitor all in one. Is that accurate to say? - I am tempted by this future, but I don't see it becoming adoptabl…
A developer's view of Vision Pro
61–70 of 371 posts
Re: A developer's view of Vision Pro
#62> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
I don’t want to be nosey but given that it sounds like you feel like it’s a paradigm shifting device, and you’ve actually worked on and with the device, I’d be interested to read about your motivations for moving on from Apple/the project when you did if you ever feel like writing about it. So many questions I’d love to ask you about this, but again, none of my business. Just wanted to let you know I’d upvote that bl…
Feel free to ask any questions here and I'll answer anything I can (e.g. no unreleased info, but maybe go into more detail about the kind of stuff that was shown to devs at WWDC). No blog right now but maybe in the future :)
Re: A developer's view of Vision Pro
#63I was kind of waiting for the day where a touchscreen based app would be more productive than a traditional laptop with keyboard. Yet, after many years all we got is fruit ninja and a concession from apple in the form of attachable keyboard for the iPad. So I’m equally sceptical that the investment in headset based interface is actually worth it.
But the screens on Vision Pro are larger, and it works great with a keyboard.
So anything that requires larger/more screens seems like it might be more productive than a laptop.
Re: A developer's view of Vision Pro
#64I'm interested to try it, but there's a few things holding me back: 1. I tried working in my Oculus Quest for about a week (two years ago) and gave up because the resolution is way too poor, and it's too heavy. 2. The price tag. It looks like the Vision Pro is not a monitor/headset, but rather a computer + monitor all in one. Is that accurate to say? - I am tempted by this future, but I don't see it becoming adoptabl…
Re: A developer's view of Vision Pro
#65That was a lot of words for nothing to say... To sum up the entire article in one sentence: The author got to play with the thing, and is very excited to develop software for it.
Also: don't cry about the price. Quality costs money. Altogether sounded like an GPT Apple Ad.
Re: A developer's view of Vision Pro
#66I play VR games like Skyrim VR quite often and my biggest disappointment, outside of the ridiculous price - is that it's completely gesture controlled. Are there going to be controllers at all? How would you play a game with guns? Make a pew-pew gun with your fingers?
Re: A developer's view of Vision Pro
#67I was kind of waiting for the day where a touchscreen based app would be more productive than a traditional laptop with keyboard. Yet, after many years all we got is fruit ninja and a concession from apple in the form of attachable keyboard for the iPad. So I’m equally sceptical that the investment in headset based interface is actually worth it.
I think some artists use an ipad with a stylus rather than tablet input to a laptop/desktop, but other than this I can't see how anything else could compete with a keyboard in terms of productivity. Maybe if someone makes a really, really good voice to text interface.
I had to use it for a while when I was unable to touch a keyboard or mouse while recovering from RSI and I was surprised by how quickly I was able to get to about 80% of my previous productivity using just my voice. I still use it sometimes even though my RSI is fully healed.
Re: A developer's view of Vision Pro
#68I play VR games like Skyrim VR quite often and my biggest disappointment, outside of the ridiculous price - is that it's completely gesture controlled. Are there going to be controllers at all? How would you play a game with guns? Make a pew-pew gun with your fingers?
Re: A developer's view of Vision Pro
#69> In short, my brain has crossed a Rubicon and now feels like experiences constrained to small, rectangular screens are lesser experiences. I left Apple 1.5 years ago but was working on the Vision Pro while I was there. I have spend many hours working in the headset and I know exactly the feeling he's describing! Leaving felt like going back in time to using clunky technology and I've been waiting for outside world t…
> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.
Re: A developer's view of Vision Pro
#70Earlier quoted context omitted.
> ...doing work in headsets... Is it possible to use Vision Pro to build and publish a Vision Pro app? Because it seems to be another Apple device separating producers and consumers just like iPad and iPhone.
This is a valid question and should not be downvoted. Are we going to be able to create a large software project using it without carrying around a MacBook as well? It’d be nice to be able to run macOS when I travel and not have to bring my MacBook.