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Cities: Skylines II [video]

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Re: Cities: Skylines II [video]

#53
post #4

I used to love this genre but the older I get the more it feels like....work. Am I the only one?

If I were to theorize, it's because you try to min / max it and build the most efficient city. I'm guilty of that too, building everything in neat grids and then I got bored. But look up some designs; people build chaos, people build things that look good or quirky instead of what works the best. The style you play at determines how much fun you have with it. For some, that's doing it organized and efficient, for oth…

Even if you don't min/max, I can see it feeling too much like work. There's also more overhead to get into the game, a fair amount of information to absorb at the outset to get the most out of it.

After which there's the sandbox potential, but I never understood sandbox games. The closest thing that appeals is the simulated chaos of dwarf fortress.

Re: Cities: Skylines II [video]

#54
post #4

I used to love this genre but the older I get the more it feels like....work. Am I the only one?

The older you get the more you… turn them into work. If you approach it like work it’ll feel like work and it’s hard to not have that mindset.

The conceit being that people approach some games "like work", but not others. I don't think that's true. No matter "the mindset" some games will feel more like work than others, in the eye of the beholder.

Re: Cities: Skylines II [video]

#55

Earlier quoted context omitted.

There was also no mixed use zoning in the old game. Population sizes and things like bus capacities were generally wrong too but mods at least corrected for that for pc users.

I believe mixed use commercial/residential is pretty much confirmed by this trailer. What's being zoned at 0:56 is green buildings (residential) with blue bottom floor (commercial). And on 0:19 the corner building next to the intersection appears to be one of those, some type of shop on the bottom floor, apartments above.

Pretty cool. If thats all they offer though, there will at least be mods that will let you dial in usage by the percent one day I bet.

Re: Cities: Skylines II [video]

#56
post #13

My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

SimCity Creator DS was this exactly! You’d even progress from pre-historic times to the post-global warming era.

Highly suggest playing the game on an emulator sometime.

https://m.youtube.com/watch?v=41itb8Sg_IE&pp=ygUSU2luY2l0eSB...

Re: Cities: Skylines II [video]

#57
post #13

My main gripe with city builders like C:S is that you start off in the modern age. Bam. Highways, utilities, concrete. I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

You might want to check out the mods that this youtuber uses for his history-of-the-east-coast series: https://www.youtube.com/playlist?list=PLwkSQD3vqK1Q4BP-itzN6... It starts with the indigenous Americans in wigwams, and goes from there. Pretty cool. (Watch at 1.25x.)

Yeah I know the Franklin series, but that will just turn it into a diorama simulator.

I want the pressure of socioeconomic change to guide me, forcing the city to adapt to previous choices.

Re: Cities: Skylines II [video]

#59
post #51

Random aside... I'd love to see a SimTower remake. I played that game so much as a child.

Project Highrise is very much a spiritual successor to SimTower. https://store.steampowered.com/app/423580/Project_Highrise/

I had really high hopes for this but IIRC at a certain point all you really wind up doing is juggling/optimizing elevators. Which, ironically, is similar to Skylines 1 where all you wind up doing is juggling/optimizing traffic..

Re: Cities: Skylines II [video]

#60
post #8

Earlier quoted context omitted.

This is a paradox published game sooo I’d guess it’ll include some stuff, but it’ll be a cold day in hell before they release a game with everything included

Their brilliant strategy just forces me to wait until dlc is like a buck on sale. Seems like exactly what you don’t want from customer behavior but what do I know.

What you want as a customer is to have a great game, that generates enough money so the studio can continue working on it for years to come.
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