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Cities: Skylines II [video]

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11–20 of 92 posts

Re: Cities: Skylines II [video]

#11

I just hope they intergrate QOL features so you aren't forced to use a ton of mods to be able to build out cities efficiently.

I'm not sure what more game designers could ask for than a rich modding community for a previous title that gives you the best user research you could ask for. They've already done the hard work discovering what players want. Take the best ideas, refine them, plug them into the next game, give a hat tip to the modders and community.

Re: Cities: Skylines II [video]

#12
I bought the first Cities: Skylines because I'm a massive SimCity fan. Ever since SimCity 2000 that I received for my birthday as a child (in a bundle with Theme Hospital). But the text and UI were way too small for me. So I couldn't play the game. I even created my own (very simple) mod [1], but I never got around to playing the game. I hope the developers will address this issue and implement proper UI / text scaling.

1. https://github.com/alex3305/CitiesSkylinesTextScaleMod

Re: Cities: Skylines II [video]

#13
My main gripe with city builders like C:S is that you start off in the modern age.

Bam. Highways, utilities, concrete.

I'd like to go from dirt tracks and outhouses to fully automated luxury gay space communism.

Re: Cities: Skylines II [video]

#15

I just hope they intergrate QOL features so you aren't forced to use a ton of mods to be able to build out cities efficiently.

If I recall correctly, macsergey, the developer behind many of the top traffic-centric mods including Node Controller, Intersection Marking Tool, and a few vehicle spawning and mass transit stop mods, was hired by Colossal Order. The road and traffic management tools seen so far seem vastly improved from this trailer so fingers crossed CO saw the QoL fixes the community needed and tried to include at least some of them.

Re: Cities: Skylines II [video]

#16
post #9
post #4

I used to love this genre but the older I get the more it feels like....work. Am I the only one?

Welcome to old age. Back in the day games that I could sink hundreds of hours into were a steal. Today I won't even touch them, because who the hell has the time?

Same kind of people that pour endless hours to scale models and model trains etc? Hobbies take time, and many people make them a priority in life.

Re: Cities: Skylines II [video]

#18
My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build.

As far as I can tell, there are no bicycles in that trailer which leaves me little hope.

I'm sure someone will reply about whatever mod that might help, but no I'd like the main game to include the possibility of building other types of cities. Anyhow, I still lost 100s of hours on the original game, it's just lovely.

Re: Cities: Skylines II [video]

#20

My main gripe with the original game was that it wasn't possible to create walkable or cyclable cities. The only way to build anything is to have a road (as in, a road with lots of cars). So mechanically your cities are car centric, which isn't qui the cities I'd like to build. As far as I can tell, there are no bicycles in that trailer which leaves me little hope. I'm sure someone will reply about whatever mod that…

Pure walkable city is the feature of Plaza and Promenade DLC. It allow you to create a pedestrian-only district.
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