Earlier quoted context omitted.
> Apple's GPU performance is what makes me sceptical about their gaming related advertising. The issue is that people compare games running under emulated x86 and emulated graphics APIs, when making claims about what the SOC is capable of. There's nothing wrong with knowing how well the SOC performs when emulating games, but if you claim to be talking about what the SOC can do, then include the performance of native…
Apple's x86 emulation is otherwise very impressive, and not many games are bottlenecked on the CPU, especially at high resolutions. Bigger overhead for AAA games is likely due to emulation of DirectX or Vulkan on Metal, but that's just Apple's stubborn choice to have it that way. In the end, none of that matters. I won't be playing Cyberpunk at 14fps, without RTX, and comforting myself that the SoC could do maybe 28f…
This is a weird take. None of he major gaming platforms use the same graphics API.
Microsoft has DirectX on Windows and XBox, Apple has Metal on iOS and Macs, Sony has Gnmx on Playstation.
It's like saying Android gaming is terrible because they didn't use DirectX.