Maybe I'm just getting older but I feel like the quality of both music and film has seriously declined over the last 5-10 years. Maybe the good stuff is still out there but lost in a sea of average garbage that has surfaced to the top. Something tells me AI isn't going to rescue us either. I just sampled a bunch of these generated tracks and they immediately remind me of the average, mediocre, soul-lacking content th…
It’s not just you; pop music compositions with key changes that add complexity have all but vanished since the early 00s: https://flowingdata.com/2022/11/22/decline-of-key-changes-in... Automation tools and fine grained computed metrics have rounded off the edges of emotional experiences. See Bobby Kotick about taking the fun out of games: https://www.escapistmagazine.com/bobby-kotick-wants-to-take-... Him saying tha…
MusicGen: Simple and controllable music generation
91–100 of 340 posts
Re: MusicGen: Simple and controllable music generation
#92I don’t understand what’s motivating certain types of people to continue working on these types of AI practical implementation projects. There’s nothing good for the world this (type of AI in particular) will offer. Maybe someone will say this will let people who aren’t musicians express themselves by creating music. That’s not true. It’s as true as hiring a musician to make a song for you, given a description. And n…
I'd say it lets me, a non-musician, create generic tracks for other projects that need music, but don't need the Lord of the Rings soundtrack.
If you want the insane soundtrack, you still need an artist, as this project demonstrates.
Re: MusicGen: Simple and controllable music generation
#93(and now for the rare take that isn't your typical cynical/jaded internet comment) Wow this is more than good enough to use for background music in video games, stores, commercials, etc.. You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. Combine it with a LLM DJ and you could get some fun radio stations.
> You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. Games can and do already do this, dynamic sequencing of music from a pool of stems has been common practice for a while. Maybe this could let you do it cheaper, and AI could go more granular by creating new stems on the fly, but the onus is still on the AI d…
And no you can't do this already:
const musicSpeed = inFightSequence ? 'intense' : 'chill';
const musicPrompt = `drum and bass beat with ${musicSpeed} percussions`;
playMusic(musicPrompt);Re: MusicGen: Simple and controllable music generation
#94Maybe I'm just getting older but I feel like the quality of both music and film has seriously declined over the last 5-10 years. Maybe the good stuff is still out there but lost in a sea of average garbage that has surfaced to the top. Something tells me AI isn't going to rescue us either. I just sampled a bunch of these generated tracks and they immediately remind me of the average, mediocre, soul-lacking content th…
It’s not just you; pop music compositions with key changes that add complexity have all but vanished since the early 00s: https://flowingdata.com/2022/11/22/decline-of-key-changes-in... Automation tools and fine grained computed metrics have rounded off the edges of emotional experiences. See Bobby Kotick about taking the fun out of games: https://www.escapistmagazine.com/bobby-kotick-wants-to-take-... Him saying tha…
> The act of shifting a song’s key up either a half step or a whole step (i.e. one or two notes on the keyboard) near the end of the song, was the most popular key change for decades. In fact, 52 percent of key changes found in number one hits between 1958 and 1990 employ this change. You can hear it on “My Girl,” “I Wanna Dance With Somebody,” and “Livin’ on a Prayer,” among many others.
To me, this just reflects one set of songwriters' cliches being replaced by another. Not necessarily better or worse.
Re: MusicGen: Simple and controllable music generation
#95Earlier quoted context omitted.
You are getting older. Every generation thinks the same, that media is getting worse, discounting the survivorship bias that occurs when they look back on their favorite music and discarding all of the bad music that was present back then.
This is no doubt true, but there are a number of studies which suggest that, at least in the case of music, things really have gotten rather worse over the last two decades, thanks to corporatization and consolidation of the production model.
There's so much great new music being made every year, new genres and ideas, etc. Film music seems better than ever recently. Especially for TV series. Lots of new styles emerging there too, see Mac Quayle for instance.
The really good, modern music was almost always on the fringes, and there's more of it now than ever before.
There might also be more garbage, but there's no need to listen to it.
Re: MusicGen: Simple and controllable music generation
#96I may as a composer be biased but AI "generating" music is just sad. The hypocrisy is that musicians have been suing each other for intellectual property reasons, while this thing is being trained on everyone's music. The law should catch up on this. I get that it's going to improve but for now it's also just elevator/supermarket music.
haha, did you conceptualize music ex nihilo?
Re: MusicGen: Simple and controllable music generation
#97Earlier quoted context omitted.
It can be sad, happy, energetic and all. It's no beethoven but there is a market for elevator music.lots of it
Elevator music was indeed what came to my mind when listening to the examples.
Re: MusicGen: Simple and controllable music generation
#98I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…
Re: MusicGen: Simple and controllable music generation
#99I don’t understand what’s motivating certain types of people to continue working on these types of AI practical implementation projects. There’s nothing good for the world this (type of AI in particular) will offer. Maybe someone will say this will let people who aren’t musicians express themselves by creating music. That’s not true. It’s as true as hiring a musician to make a song for you, given a description. And n…
Re: MusicGen: Simple and controllable music generation
#100I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…
As I've watched the evolution of music generation with LLMs I feel like I just keep hearing drivel at greater fidelity. If you like it then by all means listen to it, but this is average or below. In some ways I think I prefer the more chaotic less coherent predecessors. They're a bit more interesting to my ear.
And as other posters have said: that doesn't really sound like Aphex Twin to me at all.