Piracy and the Four Currencies
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Piracy and the Four Currencies
1–10 of 45 posts
Re: Piracy and the Four Currencies
#2Also he did not mention Value-Added bucks, which would be a benefit you get for playing the real version that you can't get with the pirated version.
Re: Piracy and the Four Currencies
#3Re: Piracy and the Four Currencies
#4I thought this was a good analysis, though the author seemed to think the 'Integrity Dollars' were constant. In reality, they seem to be different per person. Also he did not mention Value-Added bucks, which would be a benefit you get for playing the real version that you can't get with the pirated version.
Re: Piracy and the Four Currencies
#5Don't forget silly things like fleecing European customers or region-locking.
Re: Piracy and the Four Currencies
#6I thought this was a good analysis, though the author seemed to think the 'Integrity Dollars' were constant. In reality, they seem to be different per person. Also he did not mention Value-Added bucks, which would be a benefit you get for playing the real version that you can't get with the pirated version.
The time is different per person too, depending on tech-savvy-ness. Pain-in-the-butt-ness also is dependent from person to person. Even price is not a constant if you consider coupons, discounts and price drops.
Re: Piracy and the Four Currencies
#7so the trick is to make the non-pirate experience better and the piracy problem goes away. The only people pirating are the ones who would not buy your software/game anyway, so free advertisement/word of mouth should be welcome anyway.
The industry's problem is that it's hard to make a better experience, existing cash cows being existing cash cows and all. It's easier to protect them than to innovate.
But the point is well-taken.
Re: Piracy and the Four Currencies
#8Don't forget silly things like fleecing European customers or region-locking.
They tried to get me to pay import fees on a birth certificate my dad sent me from the US. It cost him $50 to get it from the state of Oregon, so he declared that as the value (it would have cost him that to replace it, right?), and they tried to make me pay duties on that $50. I asked them what they thought the retail value of a birth certificate with my name on it was, and they backed down, but...sheesh.
Re: Piracy and the Four Currencies
#9I thought this was a good analysis, though the author seemed to think the 'Integrity Dollars' were constant. In reality, they seem to be different per person. Also he did not mention Value-Added bucks, which would be a benefit you get for playing the real version that you can't get with the pirated version.
""The $I cost is the most subjective of the four and depends on how much stock a player puts in "doing the right thing," (so to speak) or whether they even see any moral integrity in the choice at all.""
I agree on the value-added point though, there are often services game makers can provide which make the official copy more attractive to players.