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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#363

13 FPS, so not really "playable" at Ultra settings for that resolution. That being said, that it works at all is pretty amazing. :)

I wonder what it plays like at more modest settings

Yeah, it could probably be made playable. :)

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#364

Earlier quoted context omitted.

> it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise I don't think Apple is chasing the "dedicated gaming machine" crowd here. They want casual gamers to be able to load up a couple of games on the machine they're buying for non-gaming reasons. I'm exactly one of those people: I rarely play video games these days but when the pandemic hit I ended up installing B…

I think you nailed it. >This toolkit is the means to reopen it. I'm not, and likely won't ever be, in the market for a gaming PC. I can't justify the purchase. I think there's a segment of Mac users who own Windows machines exclusively for gaming. I think the value in these capabilities isn't that people will buy Apple Silicon machine primarily as gaming machines, I think the value is in enabling someone in the Apple…

"I think there's a segment of Mac users who own Windows machines exclusively for gaming. I think the value in these capabilities isn't that people will buy Apple Silicon machine primarily as gaming machines, I think the value is in enabling someone in the Apple ecosystem who plays games occasionally to opt-out of owning a Windows machine."

: raises hand :

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#365

Earlier quoted context omitted.

> I'm not, and likely won't ever be, in the market for a gaming PC. I can't justify the purchase. Coincidentally you are in the market every couple of years for new Apple hardware because of planned obsolescence. Why? Because Apple designs proprietary metal that they are unwilling / unable to support every few years because they instead develop new hardware that completely breaks backwards compatibility. Then release…

I really can’t understand this argument. Apple has the least planned obsolescence of any major manufacturer available. The only upgradeable laptop you can buy is the Framework, which is more expensive than a baseline MBP. It also didn’t exist until a few years ago, so we don’t know if it has 10 years of longevity. What I do know is that my 2015 MBP still has hours of battery life even after being used daily for many…

The vast majority of PC laptops let you upgrade at least the SSD. Usually the WiFi card is socketed too and can be swapped out. And it's really not THAT hard to find laptops that still have socketed RAM if you care to.

Had you bought a ThinkPad T450 instead of your 2015 MBP, you could have upgraded the RAM, upgraded the SSD with a standard M.2 NVMe drive instead of having to hunt for a compatible one with an adapter (don't worry Apple closed that loophole in 2016, no more upgrades at all), easily replaced the battery if need be and still be running Windows 10 which is supported to at least 2025.

Apple's support is better on iOS devices than the incredibly low bar set by Android, but in the computer space they are incredibly unpredictable (will this model be supported 5 or 10 years? Who knows!) and not particularly good.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#366

Earlier quoted context omitted.

Yes, thank you. I mean, let's have a bit of context. I'm Mac based (well, my computing is, I'm still biological ;) ) and I took an interest in what's happening in the AI space. Knowing that RAM and CPU would be bottlenecks but that there would be open source ways to run stuff, I got a Mac Studio, which is M1 Ultra and 128G of RAM, which then becomes also GPU RAM because on M1 the architecture is like that. So I'm abl…

A lot of us with the financial means to buy a Mac Studio are also old and are "PatientGamers" and fire up games like Skyrim from time-to-time and don't chase after the latest AAA titles. Even 10-15 years ago I used to a have a $200 limit on graphics cards and roughly $100 limit on CPUs and would wait to play games on highest resolution until it was a few years later and I went through a hardware refresh cycle, always…

Maybe they want to do beefy VR stuff?

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#367

Earlier quoted context omitted.

I really can’t understand this argument. Apple has the least planned obsolescence of any major manufacturer available. The only upgradeable laptop you can buy is the Framework, which is more expensive than a baseline MBP. It also didn’t exist until a few years ago, so we don’t know if it has 10 years of longevity. What I do know is that my 2015 MBP still has hours of battery life even after being used daily for many…

The vast majority of PC laptops let you upgrade at least the SSD. Usually the WiFi card is socketed too and can be swapped out. And it's really not THAT hard to find laptops that still have socketed RAM if you care to. Had you bought a ThinkPad T450 instead of your 2015 MBP, you could have upgraded the RAM, upgraded the SSD with a standard M.2 NVMe drive instead of having to hunt for a compatible one with an adapter…

I suspect we might have to agree to disagree here, but the T450 and 2015 MBP make very different tradeoffs. I might be looking at the wrong model, but I see a 1600x900 screen (while my MBP had a 2560x1600 screen), and (admittedly high quality) plastic case vs aluminum. Immediately before the MBP I owned a Dell XPS laptop that stopped charging ~2 years into ownership.

Aren't the processors not upgradeable in either case? I really doubt you could happily use a Haswell i5 processor in 2023 without feeling limited.. even if just because software (the OS, websites, etc.) assume a higher performance floor.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#368
post #309

Earlier quoted context omitted.

Game enthusiasts can be so weird. Do y'all even have fun playing games, or do you just keep buying hardware and optimizing settings until they run at 120fps, declare victory, and move on to the next AAA game? I don't think I have worried about game frame rate since the days of Quake 1. I set my graphics settings to "Medium" and then spend the rest of my time actually enjoying my old ass games.

Its exactly why PC/console gamers (generally, not talking about GP) make terrible customers and Apple is right to not play with fire by courting them too closely - they're loud, cheap, immature, mercurial, and demanding, and being associated with them is probably a net negative for brand. Let them stew in forums arguing over red vs green, tinkering with and breaking the warranty of their PC parts, being disloyal to t…

Thank you for that link! Great article with a lot of truth to it.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#369

Earlier quoted context omitted.

Given that Baldur's Gate runs at Ultra 1080p60+ on a 3050Ti mobile, that's about what you can expect from a low end gaming laptop - and that GPU runs at 35-50W on most of those

If power consumption is about the same as M1 Max while running the same game at the same settings the only difference becomes battery life...

If the power consumption is the same and the battery capacity is the same size then the battery life is the same. It's a simple division.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#370

Earlier quoted context omitted.

The tweet says "M1 MBP". That is short for Macbook Pro and means the CPU is an M1 Pro or M1 Max. Not the entry level M1.

The 13” M1 MacBook Pro does not have the pro or Mac chip. Not sure that’s what is being used here, but your assumption that this combination isn’t possible is false.

Thanks for the clarification, I appreciate it.

I knew about the 13" M2 MBP (although it seems very easy to forget somehow), but maybe due to marketing materials I encountered, I'd incorrectly thought that product line started with the M2 not the M1.

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