Earlier quoted context omitted.
> it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise I don't think Apple is chasing the "dedicated gaming machine" crowd here. They want casual gamers to be able to load up a couple of games on the machine they're buying for non-gaming reasons. I'm exactly one of those people: I rarely play video games these days but when the pandemic hit I ended up installing B…
I think you nailed it. >This toolkit is the means to reopen it. I'm not, and likely won't ever be, in the market for a gaming PC. I can't justify the purchase. I think there's a segment of Mac users who own Windows machines exclusively for gaming. I think the value in these capabilities isn't that people will buy Apple Silicon machine primarily as gaming machines, I think the value is in enabling someone in the Apple…
Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
321–330 of 380 posts
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#322Earlier quoted context omitted.
Wine + DXVK disagrees. Graphics API emulation doesn't necessarily provide worse performance, in fact DXVK often wins against raw DirectX 9/10 and sometimes even DirectX 11. VKD3D performance is pretty awesome. Not sure how much of the bottleneck here is because of Rosetta though (i.e. cpu-bound) although I suspect not much really.
Unless it is running a JIT internally as part of the game engine, Rosetta should take the whole executable and rebuild it ahead-of-time.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#323Earlier quoted context omitted.
That's neat and impressive, but that's all they have. They don't have a high end. For $3000 you can get a top end gaming PC. There's no amount of money you can spend on a Mac to equal that. I think you're missing the point that parent (and Siracusa) made - Apple invests a signficant into the software and graphics stack, only to fumble it at the last minute by not having high-end graphics hardware, and caring enough t…
Two days ago we could speculate that maybe the $6000+ Mac Pro would bring better graphics performance, but now we know it's a $7000 Mac Studio with PCIe slots. And as far as we know you can't put a GPU in those slots. Not that it would've been in my price range anyway, but it could've indicated that thunderbolt eGPU support would make a return. Lack of that is a weird omission if Apple is trying to act like they have…
Apple has a huge gaming platform, and it isn't the Mac.
https://www.ign.com/articles/apple-made-more-than-nintendo-s...
However, I imagine that they'd still like to sell more games in the Mac App Store (in addition to iOS ports, iPad games that can run on Apple Silicon, and Apple Arcade subscriptions) and this might help.
It might also make it easier to port games to Apple Arcade.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#324Earlier quoted context omitted.
I feel like you've got a chip on your shoulder about this for some reason I've got a gaming desktop and also a MacBook Pro. If the next time I go on a trip, I'm able to play some games in my hotel room on (gasp) medium settings, with a device I already own, that I probably was already going to bring with me, that's a positive thing!
They should’ve showcased a game that’s actually new and not just a port.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#325Earlier quoted context omitted.
Yeah and those people aren't going to pay significantly more money for a Mac M2 Max.
I think you'd be surprised. I just checked, and my desktop gaming GPU is only 31% faster than that nvidia, and I'm typing this on a MacBook Pro M2 Max. I bought the laptop and the video card because they are quiet and their price/performance is better than the high end stuff anyway. I just tried running steam on the macbook, and was very disappointed. My Linux gaming desktop will live on for another few years, I gues…
I'd like to see more Steam games that work on the Mac. Perhaps this could help.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#326then gamers will move the goalpost to cost of the machine, but thats okay
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#327Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#328Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#329Earlier quoted context omitted.
Game enthusiasts can be so weird. Do y'all even have fun playing games, or do you just keep buying hardware and optimizing settings until they run at 120fps, declare victory, and move on to the next AAA game? I don't think I have worried about game frame rate since the days of Quake 1. I set my graphics settings to "Medium" and then spend the rest of my time actually enjoying my old ass games.
Its exactly why PC/console gamers (generally, not talking about GP) make terrible customers and Apple is right to not play with fire by courting them too closely - they're loud, cheap, immature, mercurial, and demanding, and being associated with them is probably a net negative for brand. Let them stew in forums arguing over red vs green, tinkering with and breaking the warranty of their PC parts, being disloyal to t…
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#330Earlier quoted context omitted.
How do you explain the adoption of macs among programmers in general? Especially in universities, macs is all I can see.
In my university, only non computer science students used macs. At my work, I wasn't given a choice and was given a macbook because "we all use macbooks" which really just meant "we all work on the terminal", which mac is not good at, not anymore when we have WSL to compare it against.