> The confidence intervals are represented as latency ± (lower, upper), in which latency corresponds to the fifth percentile of latency measurements across 100 different machines. Lower and upper refer to the bounds of the 95% confidence interval for this percentile. Does anybody know why they chose fifth percentile? I though we should always choose the fastest time when measuring performance.
> We then take the fifth percentile as our final measurement, because we assume that most noise sources are one-sided (for example, cache misses, pre-emptions and so on). During training we process the measurements across ten machines for computational efficiency.
> I though we should always choose the fastest time when measuring performance.
Depends. For games you usually do sth similar to what they did - exclude small percentage of worst results to reduce influence of noise and then optimize the worst scenario to make the game run consistent and smooth.