But you need to do that. As the creator, you have a blindness that it's impossible to get past all by yourself.
Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
11–20 of 79 posts
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#12There’s a balance to be had. Show your thing too early and it can die. There’s a reason large companies don’t announce everything the moment it’s planned.
If you can't find pre-launch early adopters, you probably don't have a product.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#13There’s a balance to be had. Show your thing too early and it can die. There’s a reason large companies don’t announce everything the moment it’s planned.
False equivalency. OP is an indiehacker with (relatively speaking) $0 marketing budget versus a large company. OP - keep validating and showing your early, "ugly" products. Marketing and market validation matter the most.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#14And by that notion, I have lots of ideas, but I must continually consciously reign myself in and try to not fall into a hole for a "nice to have". I don't even have a "have" yet, and would be good to get that finished before we get to the "nice" to haves.
But, I whittle away, pushing another quarter inch forward on my 10 mile journey. I still find myself stuck in a featuritis pothole now and again.
Having a destination document can help keep you on track.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#15Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#16There’s a balance to be had. Show your thing too early and it can die. There’s a reason large companies don’t announce everything the moment it’s planned.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#17Later on it should be possible to make another HN post about the impact of the previous HN post on the sign up counts. Make sure to include the links there too.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#18Don't blame yourself, even teams in big companies don't bother to do validation and fetch customer opinions before developing the products. And I know why.
Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#19Re: Painful Lesson: Always 'Show and Tell' Your Product Before You Develop It
#20Asking people for their opinion on anything (in my case, it's writing) is an art. Not everyone's opinion is worth listening to. If you throw it out to the general public, you'll get a lot of stupid ones. It's better to pick a few people you respect, who are not uncritical lovers of your work. But you need to do that. As the creator, you have a blindness that it's impossible to get past all by yourself.