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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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191–200 of 380 posts

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#191
post #177

Earlier quoted context omitted.

Speaking only for myself, I use Macs to get work done. The lack of games is actually a plus, as I can get compulsive with games. It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." People get Macs, that want to get work done. As noted previously, there's really nothing that can beat a well-built PC gaming rig. I don't really think Apple has ever cared about the Mac as a gamin…

> It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." Unless you're developing iOS apps or MacOS apps, it's pretty terrible as a work platform too. I guess iWork is OK, but no one uses it, so it's not helpful for collaboration. Maybe people use it for media production? Doesn't the big rendering still happen on Linux though, and hasn't windows caught up? Having said that, Mac…

> guess iWork is OK, but no one uses it, so it's not helpful for collaboration

You realize Microsoft Office has been on the Mac since the mid 80s right?

> Maybe people use it for media production?

Uhh yes?

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#192

This is the entry level M1. 15fps at 1400x900 isn't great (or even playable), but it's very impressive that it runs at all without any changes, let alone on ultra settings.

> This is the entry level M1. 15fps at 1400x900 isn't great (or even playable), but it's very impressive that it runs at all without any changes, let alone on ultra settings.

And running non-natively through Codeweavers patch and through Rosetta.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#193
post #177

Earlier quoted context omitted.

Speaking only for myself, I use Macs to get work done. The lack of games is actually a plus, as I can get compulsive with games. It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." People get Macs, that want to get work done. As noted previously, there's really nothing that can beat a well-built PC gaming rig. I don't really think Apple has ever cared about the Mac as a gamin…

> It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." Unless you're developing iOS apps or MacOS apps, it's pretty terrible as a work platform too. I guess iWork is OK, but no one uses it, so it's not helpful for collaboration. Maybe people use it for media production? Doesn't the big rendering still happen on Linux though, and hasn't windows caught up? Having said that, Mac…

How do you explain the adoption of macs among programmers in general? Especially in universities, macs is all I can see.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#194
post #171

Earlier quoted context omitted.

I don’t know, you say that but there are plenty of triple A games in the App Store and Apple did put in the effort into getting their game subscription to work on their desktops. Let’s be real, we might all be getting more work done as a result but that’s because Apple dropped the ball, hard. They came out with the metal api but refused to support any others, even letting open GL fester. The fact that they couldn’t k…

I'm curious if Apple dropped the ball or if there is still something of an anti-gaming culture inside Apple since I know that the company was de facto anti-gaming in the late 90s going forward. In that era they actively killed off relationships with gaming companies, e.g. the game that eventually became Halo was originally a Macintosh exclusive. More recent things like the legal theatrics with Epic Games gives one a…

> In that era they actively killed off relationships with gaming companies, e.g. the game that eventually became Halo was originally a Macintosh exclusive.

That was Microsoft's doing, not Apple's. Microsoft scooped up Bungie to make Halo an Xbox exclusive (at least initially). This purportedly angered Steve Jobs, who probably wasn't too into gaming himself but understood the appeal it might have to consumers.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#195
post #167

Earlier quoted context omitted.

Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".

> Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran". Plenty of people are impressed at 3060/3070 performance in a 25W system-power envelope . You literally can't even run the memory chips for a 3070 in that power budget let alone the whole APU. Like I'd love to see the AMD equivalent APU to that "also-ran 3070 performance" mac…

[deleted]

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#196
post #177

Earlier quoted context omitted.

Speaking only for myself, I use Macs to get work done. The lack of games is actually a plus, as I can get compulsive with games. It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." People get Macs, that want to get work done. As noted previously, there's really nothing that can beat a well-built PC gaming rig. I don't really think Apple has ever cared about the Mac as a gamin…

> It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." Unless you're developing iOS apps or MacOS apps, it's pretty terrible as a work platform too. I guess iWork is OK, but no one uses it, so it's not helpful for collaboration. Maybe people use it for media production? Doesn't the big rendering still happen on Linux though, and hasn't windows caught up? Having said that, Mac…

Wow, I thought this type of comment died on Slashdot 20 years ago.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#197
post #178

Earlier quoted context omitted.

Yes. The MBP with an M1 Max will, at max performance, use enough power that it would discharge it's battery in less than an hour. I think Apple throttles it on battery, though.

The MBP with an M1 Ultra isn't a thing that exists.

You're right, I miswrote, it's the M1 Max. See https://www.anandtech.com/show/17024/apple-m1-max-performanc... - the M1 Max can draw over 100W.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#198
post #99
post #81

Earlier quoted context omitted.

Many much cheaper 3 year old PCs would handle this fine

No, you won’t many cheaper 3 year old laptops running Cyperpunk 2077 on Ultra this well… name one.

> name one.

At 900p? Steam Deck does just fine (and it's SOC is even older).

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#199
post #141

Earlier quoted context omitted.

Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".

Do they need to most powerfull gaming hardware? Maybe just the fact that it might get reasonable to play most games on a macbook is enough to get people who also want to game to buy a macbook instead of a windows laptop. And maybe this is enough to get developers to consider mac. They do not need to compete with nvidea for the top of the line

Yeah, high end enthusiast hardware is in fact pretty niche, and I say this as someone with a 5950X/3080Ti tower. The vast majority of people playing games are doing so on pretty old/average hardware, a bar which is met and exceeded by several M-series Macs.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#200
post #167

Earlier quoted context omitted.

Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".

> Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran". Plenty of people are impressed at 3060/3070 performance in a 25W system-power envelope . You literally can't even run the memory chips for a 3070 in that power budget let alone the whole APU. Like I'd love to see the AMD equivalent APU to that "also-ran 3070 performance" mac…

Great, you can keep playing your old ass game at low frame rates. Enjoy your power savings... the game still runs like crap and the GPU still isn't that great.
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