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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#81
post #76

Earlier quoted context omitted.

I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.

To be fair, the M1 is now approaching 3 years of age. And the game is being emulated.

Many much cheaper 3 year old PCs would handle this fine

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#82

Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).

I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.

>I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.

Your statement is quite misinformed.

First, this is the M1. Not M1 Pro. Not M1 Max. The M1 is almost 3 years old.

Second, this is being translated from DX12 to Metal and also x86 to ARM64. Yes, both the CPU and GPU layers are being translated.

Third, Apple claimed that the M1 Max was the most powerful GPU on laptops. It was probably true depending on what benchmarks.

Finally, this is Cyberpunk 2077 running in Ultra settings. It's the most demanding PC game ever.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#83
post #34

As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…

Could it all be research for the new vr headset?

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#84
post #69
post #39

Earlier quoted context omitted.

Well, i'm pro copyleft but in this case i have to disagree. This way Apple could develop D3DMetal much faster, and attrbution is given. If DXVK where GPL3 it might have happened years later if ever.

Huh, why are you saying Apple could develop D3DMetal much faster because DXVK was MIT-licensed? Literally nothing would've changed up until now if DXVK had been GPL-licensed, the only difference is that now that they've made it publicly available, they'd have had to license D3DMetal under a GPL-compatible license. Where does the extra delay come in?

They can weaponize it against Valve. Helping displace steam for relatively little effort bumped it up in priority.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#85

Man if Apple somehow could have their own Windows emulation layer similar to Valve's Steamdeck developments - I could see myself returning to the Mac. It would be so amazing. The Mac would become truly a gaming platform, regardless if it costs twice the price of an equivalent PC - since people who appreciate Apple's hardware and software will see its value. Having said that there's still the issue of upgrades. But ag…

Yeah but how can you stick a gtx 3090 in a Mac?

In the new Mac pro..

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#86

Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).

I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.

[deleted]

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#87

Earlier quoted context omitted.

> But what we all want is a larger investment in games so the Mac becomes a competitive platform again. As a Mac-only user, I really don’t care about games. I guess it’s cool if they work on it, but I wouldn’t want Apple diverting resources away from other areas to try and make it a gaming device.

I don't think it's about diverting resources. Apple has the funds to buy more developers to focus on gaming.

Yeah probably. My main point was mostly that it’s a bit of an overstatement to describe investment in gaming on Mac as something we all want.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#88

Fantastic would be 25fps, this isn't there yet.

That is on an M1 laptop. No dedicated GPU, not even an M1 Max. Just plain M1. Of course, it's not running super fast on Ultra settings, but imagine how slow it would be on a comparable Intel laptop with onboard graphics eating through your battery. Especially considering it only costs $1,299, which is not a lot for this kind of performance. And then it's not even an x86 CPU, for which Cyberpunk was developed. So yes, it's fantastic.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#89
When people discuss Apple efforts in gaming, they tend to forget that this company owns second largest in the world, after Android, game platform. And with Vision, they could easily become the largest VR gaming platform in the world, even though this might not be the immediate focus upon release — but iPhone didn't have any games on release either.

Mentioning partnership with Unity in Vision announcement presentation is very significant. It is the most used game engine in the world (especially if you count by game installations) which dominates mobile market, and it has been developing VR/AR capabilities for many years now, even though it arguably doesn't have the same AAA graphics as Unreal.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#90

Man if Apple somehow could have their own Windows emulation layer similar to Valve's Steamdeck developments - I could see myself returning to the Mac. It would be so amazing. The Mac would become truly a gaming platform, regardless if it costs twice the price of an equivalent PC - since people who appreciate Apple's hardware and software will see its value. Having said that there's still the issue of upgrades. But ag…

I mean, this is a Windows emulation layer. It's just designed for game developers to be able to quickly see what a rough version of their macOS port would look like. Like, does translating your game automatically yield you 40 FPS, or 4 FPS? Valve's emulation layer on the other hand is designed for end users to be able to run games without a native port.
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