Earlier quoted context omitted.
I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.
To be fair, the M1 is now approaching 3 years of age. And the game is being emulated.
Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#82Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).
I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.
Your statement is quite misinformed.
First, this is the M1. Not M1 Pro. Not M1 Max. The M1 is almost 3 years old.
Second, this is being translated from DX12 to Metal and also x86 to ARM64. Yes, both the CPU and GPU layers are being translated.
Third, Apple claimed that the M1 Max was the most powerful GPU on laptops. It was probably true depending on what benchmarks.
Finally, this is Cyberpunk 2077 running in Ultra settings. It's the most demanding PC game ever.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#83As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#84Earlier quoted context omitted.
Well, i'm pro copyleft but in this case i have to disagree. This way Apple could develop D3DMetal much faster, and attrbution is given. If DXVK where GPL3 it might have happened years later if ever.
Huh, why are you saying Apple could develop D3DMetal much faster because DXVK was MIT-licensed? Literally nothing would've changed up until now if DXVK had been GPL-licensed, the only difference is that now that they've made it publicly available, they'd have had to license D3DMetal under a GPL-compatible license. Where does the extra delay come in?
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#85Man if Apple somehow could have their own Windows emulation layer similar to Valve's Steamdeck developments - I could see myself returning to the Mac. It would be so amazing. The Mac would become truly a gaming platform, regardless if it costs twice the price of an equivalent PC - since people who appreciate Apple's hardware and software will see its value. Having said that there's still the issue of upgrades. But ag…
Yeah but how can you stick a gtx 3090 in a Mac?
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#86Keep in mind, it's getting 15fps at 1440x900. It's not saying that Cyberpunk 2077 at Ultra on an M1 is a great experience. It's merely pointing out that it's technically possible (which is a massive achievement).
I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#87Earlier quoted context omitted.
> But what we all want is a larger investment in games so the Mac becomes a competitive platform again. As a Mac-only user, I really don’t care about games. I guess it’s cool if they work on it, but I wouldn’t want Apple diverting resources away from other areas to try and make it a gaming device.
I don't think it's about diverting resources. Apple has the funds to buy more developers to focus on gaming.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#88Fantastic would be 25fps, this isn't there yet.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#89Mentioning partnership with Unity in Vision announcement presentation is very significant. It is the most used game engine in the world (especially if you count by game installations) which dominates mobile market, and it has been developing VR/AR capabilities for many years now, even though it arguably doesn't have the same AAA graphics as Unreal.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#90Man if Apple somehow could have their own Windows emulation layer similar to Valve's Steamdeck developments - I could see myself returning to the Mac. It would be so amazing. The Mac would become truly a gaming platform, regardless if it costs twice the price of an equivalent PC - since people who appreciate Apple's hardware and software will see its value. Having said that there's still the issue of upgrades. But ag…