Earlier quoted context omitted.
> I guess it was just too obvious to demo. Or is it? Gaming can't be good, because there's no controllers. Even if the hand and eye tracking is absolutely S-tier, you're never getting something like button input from swinging your empty hands around, twitching your fingers. Just the occlusion from the back of your hand would be enough enough for that to be impossible. Fitness might be more doable, but even then I thi…
Gaming is pretty good with a keyboard and mouse. No controller necessary.
Notes on Vision Pro
331–340 of 700 posts
Re: Notes on Vision Pro
#332Re: Notes on Vision Pro
#333I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…
I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.
We can call it "iPhone"
Re: Notes on Vision Pro
#334From years of observing first-hand how hard it is to develop software, I’m shocked that Apple continually makes products that fit their aesthetic (eg. The crown and headband evoking the Apple Watch) and have coherent and mostly-baked software on launch like this. Is there a book about how they’re able to operate at scale and deliver such consistent things? Do they just have an insanely good product team? How do they…
Re: Notes on Vision Pro
#335Earlier quoted context omitted.
I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.
I don't see phone as being equivalent to a VR headset. Phone is just a few sq. inches of distraction whereas the VR stuff is a 360 degree false world full of delusion.
VR/AR has wow factor, but you quickly get used to it, and then your concerns are mostly pragmatic: the headset is huge, the battery life short and so on.
Although AR at least has pass through, which is a big benefit, as it doesn't completely hide your real surroundings.
Re: Notes on Vision Pro
#336Earlier quoted context omitted.
Sure, that works for certain contexts. But what about a game, where your vision is used to aim a weapon? The app has to know where you are looking in order to know where to shoot. If it's an online game, then the information cannot be isolated on the device since you're shooting at other players. Now imagine the game has advertisements, or loot boxes, or something else that the game company wants to know if you've lo…
Shooting is typically an action you take, not just a matter of the direction you're pointing in - so this fits the model well: the game gets information about motion to swing the camera, and gets the exact position when you press a button, but doesn't get to know exactly what you're looking at if you're not pressing the button. The question will be how easy it is to reconstruct that information from the last exact po…
Re: Notes on Vision Pro
#337I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…
I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.
Re: Notes on Vision Pro
#338Earlier quoted context omitted.
If you’re comparing the Quest 2 to the Vision Pro, it seems more like 2x as good for 5x the price.
Based on the hands-on impressions I’ve read it sounds significantly more than twice as good. Five times the price, yeah. Today. This really feels like a product aimed at developers right now not the mass market yet. Which fits. The iPhone took a few years to really take off. The Apple Watch took a few years to really takeoff.
Re: Notes on Vision Pro
#339I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…
And made me question my work choice as an iOS user and developer, this time from an ethical perspective.
Re: Notes on Vision Pro
#340I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…
I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.
I would prefer a lens that could adapt an existing camera to 3d photography / video. Some already exist, like:
- Canon RF 5.2mm F2.8 L Dual Fisheye: https://www.dpreview.com/news/7991481617/canon-shows-first-f...
- Loreo 3D Lens 9005: https://www.oddcameras.com/loreo_3d_lens_9005.htm