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Notes on Vision Pro

notes.andymatuschak.org

331–340 of 700 posts

Re: Notes on Vision Pro

#331
post #120
post #69

Earlier quoted context omitted.

> I guess it was just too obvious to demo. Or is it? Gaming can't be good, because there's no controllers. Even if the hand and eye tracking is absolutely S-tier, you're never getting something like button input from swinging your empty hands around, twitching your fingers. Just the occlusion from the back of your hand would be enough enough for that to be impossible. Fitness might be more doable, but even then I thi…

Gaming is pretty good with a keyboard and mouse. No controller necessary.

I agree that keyboard and mouse is superior, but as a grown-up with a family, it's rather infeasible. The Steam Deck has been great; I actually play a game for 30 minutes maybe twice a week. I'm hesitant to even try keyboard and mouse on some games because it will spoil the experience with a controller. When I have the rare luxury of a free evening alone at my desktop, I'm more likely to play VR.

Re: Notes on Vision Pro

#333
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

> The 3D photo thing is super weird, they could release a stand alone camera in future

We can call it "iPhone"

Re: Notes on Vision Pro

#334
post #133

From years of observing first-hand how hard it is to develop software, I’m shocked that Apple continually makes products that fit their aesthetic (eg. The crown and headband evoking the Apple Watch) and have coherent and mostly-baked software on launch like this. Is there a book about how they’re able to operate at scale and deliver such consistent things? Do they just have an insanely good product team? How do they…

It's Steve Jobs' legacy and a function of the authoritarian, highly controlled process he created. A democratic self-directed environment like Google or design-by-committee like Microsoft could never produce such a product line. Even an Intel with billions more in funding cannot recreate TSMC factories.

Re: Notes on Vision Pro

#335

Earlier quoted context omitted.

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

I don't see phone as being equivalent to a VR headset. Phone is just a few sq. inches of distraction whereas the VR stuff is a 360 degree false world full of delusion.

In your mind it's not that different. Consider the importance of media on shaping your thoughts, beliefs, memories, emotions. Whether delivered through a cinema screen or a tiny phone doesn't matter.

VR/AR has wow factor, but you quickly get used to it, and then your concerns are mostly pragmatic: the headset is huge, the battery life short and so on.

Although AR at least has pass through, which is a big benefit, as it doesn't completely hide your real surroundings.

Re: Notes on Vision Pro

#336

Earlier quoted context omitted.

Sure, that works for certain contexts. But what about a game, where your vision is used to aim a weapon? The app has to know where you are looking in order to know where to shoot. If it's an online game, then the information cannot be isolated on the device since you're shooting at other players. Now imagine the game has advertisements, or loot boxes, or something else that the game company wants to know if you've lo…

Shooting is typically an action you take, not just a matter of the direction you're pointing in - so this fits the model well: the game gets information about motion to swing the camera, and gets the exact position when you press a button, but doesn't get to know exactly what you're looking at if you're not pressing the button. The question will be how easy it is to reconstruct that information from the last exact po…

This doesn't hold true for FPS games. You absolutely need to tell the game where you are aiming so it can draw crosshairs, even for on-rails shooters favored by VR.

Re: Notes on Vision Pro

#337
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

Strapping on goggles to record a family moment feels super weird to me too. I wonder if future iPhones will have the sensors required to take 3D photos.

Re: Notes on Vision Pro

#338
post #234

Earlier quoted context omitted.

If you’re comparing the Quest 2 to the Vision Pro, it seems more like 2x as good for 5x the price.

Based on the hands-on impressions I’ve read it sounds significantly more than twice as good. Five times the price, yeah. Today. This really feels like a product aimed at developers right now not the mass market yet. Which fits. The iPhone took a few years to really take off. The Apple Watch took a few years to really takeoff.

Has Apple ever released a Developer Edition product before?

Re: Notes on Vision Pro

#339
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

Agree. This was the first wwdc that really made me feel like apple's vision of the future is really not mine.

And made me question my work choice as an iOS user and developer, this time from an ethical perspective.

Re: Notes on Vision Pro

#340
post #315

I use quite a few Apple products every day of the last 10 years, and I’m very impressed with certainly all the technology and reviews and explanations of how this device works and what the user experience will be. However, this is the first Apple device that really makes me pause. All of the marketing material, the WWDC videos, all of it feels very uncomfortable to see all these people isolating themselves in a room…

I don't disagree, however when was the last time you walked into a room where at least one person wasn't solely focused on their phone. The 3D photo thing is super weird, they could release a stand alone camera in future, BUT, I think this is a v1 product, imagine where it'll be in 5 years time, or an SE model which isn't wrap around. I already wear glasses so having AR glasses is no big leap.

> they could release a stand alone camera in future

I would prefer a lens that could adapt an existing camera to 3d photography / video. Some already exist, like:

- Canon RF 5.2mm F2.8 L Dual Fisheye: https://www.dpreview.com/news/7991481617/canon-shows-first-f...

- Loreo 3D Lens 9005: https://www.oddcameras.com/loreo_3d_lens_9005.htm

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