Live data from Hacker News

Twitch: New TOS bans multi-streaming/simulcasting

twitch.tv

11–20 of 53 posts

Re: Twitch: New TOS bans multi-streaming/simulcasting

#11
post #9

It's a shame there's not an easy-to-use version of Twitch where you pay your own bandwidth costs and whatnot. It would make the economics a lot clearer to everyone.

The problem is that basically no content creators could self start in that world. Right now, most of these companies benefit from having a massive pipeline of kids dreaming to be stars, who all shoot their shot at streaming. Some inevitably have a knack, or catch some fad, or something, and can generate massive revenue and replace the people who have been chewed up and extracted by the machine, because it's basically designed to burn you out.

Any content distribution system that doesn't give away a free tier would have to build it's own pipeline for training, filtering, testing, and motivating creators.

Re: Twitch: New TOS bans multi-streaming/simulcasting

#12
post #8

Is Twitch having money issues? This type of "it hurt itself in its confusion", "fuck everybody that likes us" behavior is typical for failing companies but I thought Twitch was healthy.

Unlikely when they are subsidiary of Amazon + they have near monopoly. Mixer got shutdown, Youtube Gaming and Facebook Gaming doesn't even come close.

Re: Twitch: New TOS bans multi-streaming/simulcasting

#17
post #8

Is Twitch having money issues? This type of "it hurt itself in its confusion", "fuck everybody that likes us" behavior is typical for failing companies but I thought Twitch was healthy.

Potentially due to Kick providing some competitive pressure. I've noticed a lot of smaller streamers multi-streaming with Kick mentioned in their stream title.

Re: Twitch: New TOS bans multi-streaming/simulcasting

#18
post #9

It's a shame there's not an easy-to-use version of Twitch where you pay your own bandwidth costs and whatnot. It would make the economics a lot clearer to everyone.

The problem is that basically no content creators could self start in that world. Right now, most of these companies benefit from having a massive pipeline of kids dreaming to be stars, who all shoot their shot at streaming. Some inevitably have a knack, or catch some fad, or something, and can generate massive revenue and replace the people who have been chewed up and extracted by the machine, because it's basically…

So self-start in twitch, which is free, and then move onto another platform that allows for sponsorships once you get one and can therefore afford to pay for the bandwidth.

Re: Twitch: New TOS bans multi-streaming/simulcasting

#19
post #9

It's a shame there's not an easy-to-use version of Twitch where you pay your own bandwidth costs and whatnot. It would make the economics a lot clearer to everyone.

The problem is that basically no content creators could self start in that world. Right now, most of these companies benefit from having a massive pipeline of kids dreaming to be stars, who all shoot their shot at streaming. Some inevitably have a knack, or catch some fad, or something, and can generate massive revenue and replace the people who have been chewed up and extracted by the machine, because it's basically…

If you haven't caught an audience yet then you're probably streaming to very few people. A few dollars can cover that bandwidth until you get one or two subs or donators.

Re: Twitch: New TOS bans multi-streaming/simulcasting

#20

More importantly, the new TOS bans in-stream ads (i.e. burned-in sponsorship logos) which is how most events on Twitch earn revenue: > Twitch has the exclusive right to monetize the Twitch Services, including without limitation, the exclusive right to sell, serve, and display advertisements on the Twitch Services. This means you may not, nor may you allow a third party to, insert or embed prerecorded advertising unit…

> i.e. burned-in sponsorship logos

This is actually not something that is banned but they do call it "limited". One of the images on the tweet[0] shows that "On-stream brand overlays are limited to 3% of screen size." I'd imagine the mention of "banner" advertisements is for logos which take up more than 3% of the screen.

[0] https://twitter.com/zachbussey/status/1666111039736258561/ph...

Post reply on HN