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Apple reveals Vision Pro, a AR/VR headset unlike any other

arstechnica.com

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Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#14
post #5

Earlier quoted context omitted.

It's not a VR headset, it's closer to Hololens

Its a VR headset with external cameras, so that it can be used primarily for AR. But with the headset on, you are definitely looking at a screen. not looking through the headset.

That's interesting, we're sure that's the case? Their marketing pictures make it seem like a semi-transparent front screen with cameras around the periphery.

> Floating 2D apps can be placed to float around your "real world" space, which remains visible through the semi-transparent display.

Which would make it distinct from most of the VR headsets currently on the market, and rather in the category of AR headsets.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#15
This seems very promising by being based on already existing experiences (support for iPhone and iPad Apps). Considering all the other features the price of 3499$ doesn't seem to crazy, especially because it can replace all of your monitors, TV and more while also enabling entirely new experiences for basically the same price.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#16
post #2

I am not aware of the VR space, but reading this article seems like this is truly a giant leap from all existing hardwares? Edit: Maybe I commented too early.

It definitely is. The capabilities of the headset, control via hands, and form factor are all big advances. The need for a battery in your pocket is a step backwards as standalone headsets don't require that, but it's the price to pay for all of the computing power.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#17

Wonder how much Apple paid for all these ads.

I mean, I don't think most of us commenting here are Apple ads. I think we're all hoping that if Apple is jumping into VR, then finally it'll be good enough for us all to adopt massively, the same way we all have smartphones. That's an exciting prospect, even if we don't necessarily "like" Apple.

But at $3500 for one, I think they've blown it. I'll wait for the reviews, and if it really does deliver on all the promises, then that'll be nice. Somehow, I doubt that it'll happen though.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#18
post #14

Earlier quoted context omitted.

Its a VR headset with external cameras, so that it can be used primarily for AR. But with the headset on, you are definitely looking at a screen. not looking through the headset.

That's interesting, we're sure that's the case? Their marketing pictures make it seem like a semi-transparent front screen with cameras around the periphery. > Floating 2D apps can be placed to float around your "real world" space, which remains visible through the semi-transparent display. Which would make it distinct from most of the VR headsets currently on the market, and rather in the category of AR headsets.

Yeah, theres an additional lenticular screen on the outside thats designed to make it look semitransparent.

I'm very curious what the hardware is. driving full VR displays, plus additional screens on the outside.

The closest competing AR headset is probably Metas Quest Pro? which also had external cameras and could attempt to show the real world. but I suspect apple's will have way better cameras. I haven't seen too many hardware specs yet but i'm very curious

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#19
post #14

Earlier quoted context omitted.

Its a VR headset with external cameras, so that it can be used primarily for AR. But with the headset on, you are definitely looking at a screen. not looking through the headset.

That's interesting, we're sure that's the case? Their marketing pictures make it seem like a semi-transparent front screen with cameras around the periphery. > Floating 2D apps can be placed to float around your "real world" space, which remains visible through the semi-transparent display. Which would make it distinct from most of the VR headsets currently on the market, and rather in the category of AR headsets.

it is an external 3D display that displays your face (you need to "scan" it) according to what you are doing
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