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Apple’s Vision Pro AR headset is finally here

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21–30 of 176 posts

Re: Apple’s Vision Pro AR headset is finally here

#22
post #10

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

> I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

I think the big thing here is being able to go up and talk to someone real quick. If Im working and someone just wants to talk for 10 seconds, its much easier to just look over at them instead of slipping the whole headset off.

Re: Apple’s Vision Pro AR headset is finally here

#24
post #16
post #5

Doesn’t look very comfortable to wear for people that use glasses (50% of the population)

I would expect that glasses won't be necessary for most nearsighted users and farsighted users would probably have some kind of internal diopter adjustment.

There are other issues like astigmatism for example.

Re: Apple’s Vision Pro AR headset is finally here

#25
post #10

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

That's fair, but on the other hand I can imagine situations where it would be okay. Like maybe one person is working on something and another person is advising their interactions within the AR. It'd be nice to be able to interact a bit while still leaving the person mostly in the virtual world.

I'm thinking about an interaction kind of like the scene in Minority Report where one character is controlling the displays while the other is giving information and interacting with them, but it's not always a face-to-face interaction (https://youtu.be/7SFeCgoep1c). In that sort of situation, this kind of feature seems useful.

Re: Apple’s Vision Pro AR headset is finally here

#26
It showed someone participating in a group video call. But it only showed what the other people (who were not wearing headsets) look like. What does the Vision Pro user look like? Does it just use animoji or something?

EDIT: sounds like they render a realistic animated image of you, if I caught that correctly?

Re: Apple’s Vision Pro AR headset is finally here

#27
post #16
post #5

Doesn’t look very comfortable to wear for people that use glasses (50% of the population)

I would expect that glasses won't be necessary for most nearsighted users and farsighted users would probably have some kind of internal diopter adjustment.

Yep. Just like how microscopes work where you don't need glasses and can just adjust the focus.

Re: Apple’s Vision Pro AR headset is finally here

#28
post #14

Oh dear, this looks even worse than imagined, with that massive tethered wire at the back. Maybe the next version would be much better, cheaper and wireless. But not now. EDIT: Come on admit it. You would not seriously buy this first version until it looks less clunky and more natural. Eventually it will look as natural as glasses. Don't fall for Apple's mixed reality distortion field again, please.

If having a tethered battery reduces the weight of the headset, then I imagine it may be preferable that way. The weight of the Quest can make it uncomfortable to wear for long periods.

Re: Apple’s Vision Pro AR headset is finally here

#30
I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software.

Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured this out.

> I was initially a skeptic of widespread adoption of VR. I'm not sure that it's going to be the next smartphone. However, if it gets more comfortable and the price point goes down, I could see it being a replacement for traditional desktop monitors. Instead of paying $1k for a 27-inch display you get as many large screens as you want. That seems probable to me.

>

> I know that sounds awfully boring and mundane, but that probably comes way before other applications. After all the original iPhone was just an iPod you could make calls with.

https://news.ycombinator.com/item?id=33358495

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