Earlier quoted context omitted.
> Game design is limited by the technology of its time. Lara Croft's face was poorly defined, and her features were exaggerated partly because it wasn't possible to render an attractive quasi-realistic character before the first generation of 3D hardware. The renders shown in promos and cover art were done in much higher quality, and the Lara in those hardly resembled the in-game Lara either. Well, the article explic…
> Even Tomb Raider 1 - 6 did not have that much continuity. If you're talking strictly about the physical appearance, sure they did. TR 1-5 are basically the same game, running on the same engine, and Lara looks practically the same. These were all released within a span of 5 years, so it's no wonder only incremental changes were done. TR 6 was the first attempt to redesign the character, but then again, the game set…
https://cdn1.epicgames.com/offer/4b5461ca8d1c488787b5200b420...
https://www.play3.de/wp-content/uploads/2019/10/Shadow-of-th...
That's just a standard NPC attractive woman face. If she at least had a braid, this alone would make her much more recognizable. If you showed a random gamer the character from the most recent TR game and asked them from which game it is, many would have no idea. Some TLOU NPC? The old Lara would be much more readable from the head alone.
https://www.allgamestaff.it/wp-content/uploads/2022/03/tr6_r...
A more realistic design could also work:
https://i.pinimg.com/originals/40/03/3e/40033e34f90a2344d463...