Earlier quoted context omitted.
>about 5% - 15% of the population becomes nauseated. That's just those who can use VR at all. Three members of my immediate family can't because of eyesight issues, including one who's blind in one eye. According to the Quest manual, I have a condition that means I should contact a doctor before using it. If I worked for a company pushing this, I'd have a hard time believing any claims they made about supporting dive…
>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.
The metaverse was never alive in the first place
181–186 of 186 posts
Re: The metaverse was never alive in the first place
#182Earlier quoted context omitted.
>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.
Except the real world is experienced with more senses than the eyes. VR is currently still visual-only. In the real world, any visual defects are worked around by the brain using other sensory inputs. No such possibilities with visual-only VR.
Re: The metaverse was never alive in the first place
#183Re: The metaverse was never alive in the first place
#184Earlier quoted context omitted.
Yeah. There’s a story I heard from the launch of Zelda: Breath of the wild (the last one). After what I assume was a flurry of work and crazy deadlines, they sent everyone on the development team home for 2 weeks to rest, and maybe just enjoy playing the game they had made with their family before it launched. After coming back in to the office, needless to say everyone had little things they personally wanted to tid…
The answer to your question, I'm afraid, is "time". Zelda was heavily pre-ordered, and they had a deadline to hit. The fact that they could take two weeks off and still hit the window is a testament to their good planning. (And the fact that they had already announced a delay a year earlier.) But software is notoriously hard to plan, and a lot of things could easily have turned that two week time off into two weeks o…
Re: The metaverse was never alive in the first place
#185At a very rudimentary level, I feel like Roblox is the closest thing to the concept of a metaverse as displayed in Ready Player One. You have an avatar, that can traverse in and out of thousands of shared player made experiences, and you take your things with you. Is there much more to the concept?
>Is there much more to the concept? Roblox is owned by a single company. Only Roblox can host Roblox servers and if Roblox goes out of business it disappears. For the web to disappear every single site has to stop functioning.
Re: The metaverse was never alive in the first place
#186Earlier quoted context omitted.
some game developers do want to do this. i've gone out of my way in the past, even as a junior, to make efforts in offices to encourage developers to play their own game, and preferably with audio on and for more than 2 seconds at a time... and on the target platform instead of your turbocharged dev pc. this can be as simple as a high score competition (imagine making a game with scoring mechanisms and no leaderboard…
I worked in a medium-sized Racing Games studio, and we were only 5 players out of 100. When I asked for testing time and space with the team, management shut me down. It's like selling a good product is secondary XD