"Nobody" is carrying a lot of weight there :-). Do you have any reasoning here for your point of view? (not criticizing it, just wondering how you got there given what we know.)
For example, a ticket for the 49ers on the 50 yard line is ~ $1200 - $1500 depending on how important it is as a game. Also, existing renderers for sports figures are quite good given the market for video games featuring them, so it isn't clear that the visual quality would not be "just as good." Finally, the ability to do SLAM for stadium events is so good they can paint graphics on a moving player in real time as it happens.
So this is how my reasoning about it goes; Let's say it costs you $1000 for super hi-def VR goggles.[1] And the NFL decides to charge you $200 to sit on the 50 yard line "virtually" [2]. Your initial investment is $1200 ($200 less than the actual seat). Presumably you and your buddies would be allowed to be "next to each other." So there you sit, as a group, in great seats watching the game how you want to watch it, and all your friends are chatting with you. Every time you do this you save another $1200 off the cost of doing it "for reals."
But how can we even know that something like this would even be fun? The answer lays in the enjoyability of watching a movie "together" in VR. I think this is something of a sleeper as it isn't "a thing" in many people's mind yet, but it is definitely better than "simulwatching" while you have discord running. I suspect "twitch watching parties" would also have a similar vibe.
Other than the sex in Second Life, just hanging out is a very popular reason for participating in a MMO type universe. Having your "idealized" avatar with your face morphed on to it with all of its expressions retained intact and I think that would be pretty powerful.
So that is why I think it could be a thing, but I'm interested in your take on it as well.
[1] https://store.bigscreenvr.com/products/bigscreen-beyond
[2] https://theathletic.com/4522408/2023/05/16/nfl-average-ticke...